VanguardSaga of Heroes Archive
Laran Bahahn

Laran Bahahn

Level 10 · The Temple Of Dailuk

Details

Zone
The Temple Of Dailuk
Role
Merchant - Weapons Vendor
Chunk
The Temple of Dailuk
Continent
Qalia
Locations seen
Beacon of Hafeez Al'Azzimat

Civic Diplomacy

Parley types
, ,

Sells (62)

  • Basic Ammo Case Basic Ammo Case Ammo (4 Slots) Required Level: 1 Adventuring Item Level: 1 Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior This is a plainly constructed ammo case
  • Colonist's Axe Colonist's Axe Axe 8 - 13 DamageSpeed 2.75 (3.64 Damage Per Second) Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic axe made for the traveling adventurer
  • Colonist's Club Colonist's Club Club 8 - 13 DamageSpeed 2.75 (3.64 Damage Per Second) Required Level: 6 Adventuring Item Level: 11 Required Class: Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic club made for the traveling adventurer
  • Colonist's Crossbow Colonist's Crossbow Lightcrossbow 13 - 13 Damage Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic crossbow made for the traveling adventurer
  • Colonist's Dagger Colonist's Dagger Dagger & Knife 8 - 9 DamageSpeed 2.25 (3.56 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer A basic dagger made for the traveling adventurer
  • Colonist's Greataxe Colonist's Greataxe GreataxeTwo Hands 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Dread Knight, Warrior 3.25 Critical hits do an additional 10% damage. A basic greataxe made for the traveling adventurer
  • Colonist's Greatmaul Colonist's Greatmaul Greatmaul 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior A basic greatmaul made for the traveling adventurer
  • Colonist's Greatspear Colonist's Greatspear Greatspear 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Dread Knight, Shaman, Warrior 3.25 Critical hits do an additional 10% damage. A basic greatspear made for the traveling adventurer
  • Colonist's Greatstaff Colonist's Greatstaff Greatstaff 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Activated Ability: Fire Dart III Required Level: 6 Adventuring Item Level: 11 Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer 3.25 Fire Dart III Critical hits do an additional 10% damage. A basic greataxe made for the traveling adventurer
  • Colonist's Greatsword Colonist's Greatsword Greatsword 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Dread Knight, Warrior 3.25 Critical hits do an additional 10% damage. A basic greatsword made for the traveling adventurer
  • Colonist's Knuckles Colonist's Knuckles KnucklesPrimary Hand 8 - 9 DamageSpeed 2.25 (3.78 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 6 Adventuring Item Level: 11 Required Class: Monk, Disciple shave a 5% greater chance of scoring a critical hit. a basic pair of knuckles made for the traveling adventurer
  • Colonist's Longsword Colonist's Longsword Longsword 8 - 13 DamageSpeed 2.75 (3.64 Damage Per Second) Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic longsword made for the traveling adventurer. \
  • Colonist's Mace Colonist's Mace Mace 8 - 13 DamageSpeed 2.75 (3.64 Damage Per Second) Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic mace made for the traveling adventurer
  • Colonist's Martial Staff Colonist's Martial Staff Martial staff 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 6 Adventuring Item Level: 11 Required Class: Monk, Disciple A basic crescent staff made for the traveling adventurer
  • Colonist's Parrying Dirk Colonist's Parrying Dirk Parrying 13 Armor Class 7.5% Parry Chance Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Ranger, Rogue
  • Colonist's Shield Colonist's Shield ShieldSecondary Hand 26 Armor Class 10.0% Block Chance Required Level: 6 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Inquisitor, Dread Knight, Shaman, Warrior A basic shield made for the traveling adventurer
  • Colonist's Shortbow Colonist's Shortbow Shortbow 13 - 13 Damage Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Ranger, Dread Knight, Rogue, Warrior
  • Colonist's Shortsword Colonist's Shortsword Shortsword 7 - 10 DamageSpeed 2.25 (3.56 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 6 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic shortsword made for the traveling adventurer
  • Colonist's Windblade Colonist's Windblade Martial Sword 9 - 12 DamageSpeed 2.75 (3.64 Damage Per Second) 7.5% Parry Chance Weapon Bonus: 7.5% Parry Chance versus level 11. Required Level: 6 Adventuring Item Level: 11 Required Class: Monk, Disciple A basic wind blade made for the traveling adventurer
  • Crude Barbed Arrow Crude Barbed Arrow AmmoAmmo 9 - 9 Damage +9 Damage Rating +10 Max Range Required Skill: 1 Archery Item Level: 1 Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer This is a crudely constructed barbed arrow
  • Crude Bodkin Bolt Crude Bodkin Bolt AmmoAmmo 11 - 11 Damage +11 Damage Rating +8 Max Range Required Skill: 1 Archery Item Level: 1 Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer This is a crudely constructed bodkin bolt
  • Crude Bolt Crude Bolt AmmoAmmo 7 - 7 Damage +7 Damage Rating +5 Max Range Required Skill: 1 Archery Item Level: 1 Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer This is a crudely constructed bolt
  • Crude Flight Arrow Crude Flight Arrow AmmoAmmo 6 - 6 Damage +6 Damage Rating +5 Min Range +10 Max Range Required Skill: 1 Archery Item Level: 1 Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer This is a crudely constructed flight arrow
  • Crude Throwing Axe Crude Throwing Axe Throwing AxeRanged 4 - 4 Damage +1 Thrown Required Skill: 1 Thrown Item Level: 1 Required Class: Bard, Ranger, Dread Knight, Warrior This is a crudely made throwing axe
  • Crude Throwing Hammer Crude Throwing Hammer AmmoAmmo 4 - 4 Damage +1 Thrown Required Skill: 1 Thrown Item Level: 1 Required Class: Paladin, Cleric, Dread Knight, Warrior This is a crudely made throwing hammer
  • Drifter's Axe Drifter's Axe AxePrimary Hand 4 - 7 DamageSpeed 2.75 (1.82 Damage Per Second) Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic axe made for the novice adventurer
  • Drifter's Club Drifter's Club WeaponPrimary Hand 8 - 15 DamageSpeed 2.75 (4.00 Damage Per Second) +5 Constitution Required Level: 1 Adventuring Item Level: 6 Required Class: Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic club made for the novice adventurer Crafting: Novice
  • Drifter's Crossbow Drifter's Crossbow Ranged Weapon 7 - 7 Damage Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
  • Drifter's Dagger Drifter's Dagger Weapon 4 - 5 DamageSpeed 2.25 (1.78 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer Crafting: Novice
  • Drifter's Greataxe Drifter's Greataxe Weapon 12 - 19 DamageSpeed 3.25 (4.62 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Dread Knight, Warrior A basic greataxe made for the traveling adventurer
  • Drifter's Greatmaul Drifter's Greatmaul Weapon 7 - 10 DamageSpeed 3.25 (2.46 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior
  • Drifter's Greatspear Drifter's Greatspear Weapon 7 - 10 DamageSpeed 3.25 (2.46 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Dread Knight, Shaman, Warrior A basic greatspear made for the novice l adventurer
  • Drifter's Greatstaff Drifter's Greatstaff Weapon 7 - 10 DamageSpeed 3.25 (2.46 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Activated Ability: Mental Anguish II Damages your opponent with a feeble mental spell. Required Level: 1 Adventuring Item Level: 6 Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer A basic greatstaff made for the novice adventurer
  • Drifter's Greatsword Drifter's Greatsword Great SwordTwo Hands 26 - 35 DamageSpeed 3.25 (9.23 Damage Per Second) +18 Constitution Weapon Bonus: Critical hits gain double weapon damage. Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Inquisitor, Dread Knight, Warrior, Berserker Crafting: Novice
  • Drifter's Knuckles Drifter's Knuckles Knuckles WeaponPrimary Hand 4 - 5 DamageSpeed 2.25 (2.00 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 1 Adventuring Item Level: 6 Required Class: Monk, Disciple Crafting: Novice
  • Drifter's Longsword Drifter's Longsword WeaponPrimary Hand 5 - 6 DamageSpeed 2.75 (1.82 Damage Per Second) +8 Constitution Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic longsword made for the novice adventurer Crafting: Novice
  • Drifter's Mace Drifter's Mace Weapon 4 - 7 DamageSpeed 2.75 (1.82 Damage Per Second) Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic mace made for the novice adventurer
  • Drifter's Martial Staff Drifter's Martial Staff Martial StaffTwo Hands 23 - 34 DamageSpeed 3.25 (8.62 Damage Per Second) +17 Constitution Weapon Bonus: Critical hits gain double weapon Required Level: 1 Adventuring Item Level: 6 Required Class: Monk, Disciple A basic crescent staff made for the novice adventurer Crafting: Novice
  • Drifter's Parrying Dagger Drifter's Parrying Dagger Shield 7 Armor Class 7.5% Parry Chance Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Ranger, Rogue
  • Drifter's Shield Drifter's Shield ShieldSecondary Hand 14 Armor Class 10.0% Block Chance +3 Constitution +17 Hit Points Required Level: 1 Adventuring Item Level: 6 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior l A basic shield made for the novice adventurer Crafting: Novice
  • Drifter's Shortbow Drifter's Shortbow Ranged Weapon 7 - 7 Damage Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Ranger, Dread Knight, Rogue, Warrior
  • Drifter's Shortsword Drifter's Shortsword ShortswordPrimary Hand 11 - 16 DamageSpeed 2.25 (5.78 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 1 Adventuring Item Level: 6 Required Class: Bard, Paladin, Inquisitor, Ranger, Dread Knight, Rogue, Warrior, Berserker A basic shortsword made for the novice adventurer Thestran Style Crafting: Novice Blacksmith
  • Drifter's Windblade Drifter's Windblade Martial Sword 5 - 6 DamageSpeed 2.75 (1.82 Damage Per Second) 7.5% Parry Chance Weapon Bonus: 7.5% Parry Chance versus level 6. Required Level: 1 Adventuring Item Level: 6 Required Class: Monk, Disciple A basic wind blade made for the novice adventurer
  • Polished Throwing Dagger Polished Throwing Dagger Thrown Weapon 36 - 36 Damage +170 Thrown Required Skill: 170 Thrown Required Class: Bard, Ranger, Rogue, Warrior This is a polished throwing dagger
  • Voyager's Axe Voyager's Axe Weapon 13 - 20 DamageSpeed 2.75 (5.82 Damage Per Second) Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic axe made for the seasoned adventurer
  • Voyager's Club Voyager's Club Weapon 13 - 20 DamageSpeed 2.75 (5.82 Damage Per Second) Required Level: 11 Adventuring Item Level: 16 Required Class: Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic club made for the seasoned adventurer
  • Voyager's Crossbow Voyager's Crossbow Ranged Weapon 19 - 19 Damage Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
  • Voyager's Dagger Voyager's Dagger Weapon 11 - 14 DamageSpeed 2.25 (5.33 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
  • Voyager's Greataxe Voyager's Greataxe GreataxeTwo Hands 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Dread Knight, Warrior A basic greataxe made for the seasoned l adventurer
  • Voyager's Greatmaul Voyager's Greatmaul Weapon 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior A basic greatmaul made for the seasoned adventurer
  • Voyager's Greatspear Voyager's Greatspear Weapon 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Dread Knight, Shaman, Warrior A basic greatspear made for the seasoned adventurer
  • Voyager's Greatstaff Voyager's Greatstaff Weapon 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Activated Ability: Mental Anguish IV Damages your opponent with a feeble mental spell. Required Level: 11 Adventuring Item Level: 16 Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer A basic greatstaff made for the seasoned adventurer. \
  • Voyager's Greatsword Voyager's Greatsword Weapon 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Dread Knight, Warrior
  • Voyager's Knuckles Voyager's Knuckles Knuckles 12 - 13 DamageSpeed 2.25 (5.33 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 11 Adventuring Item Level: 16 Required Class: Monk, Disciple A basic pair of knuckles made for the seasoned adventurer
  • Voyager's Longsword Voyager's Longsword Weapon 13 - 20 DamageSpeed 2.75 (5.82 Damage Per Second) Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic longsword made for the seasoned adventurer
  • Voyager's Mace Voyager's Mace Weapon 13 - 20 DamageSpeed 2.75 (5.82 Damage Per Second) Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage A basic mace made for the seasoned adventurer
  • Voyager's Martial Staff Voyager's Martial Staff Weapon 19 - 28 DamageSpeed 3.25 (7.08 Damage Per Second) Weapon Bonus: Critical hits deal an additional 10% damage. Required Level: 11 Adventuring Item Level: 16 Required Class: Monk, Disciple A basic crescent staff made for the seasoned l adventurer
  • Voyager's Parrying Dirk Voyager's Parrying Dirk Shield 19 Armor Class 7.5% Parry Chance Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Ranger, Rogue
  • Voyager's Shield Voyager's Shield ShieldSecondary Hand 38 Armor Class 10.0% Block Chance Required Level: 11 Adventuring Item Level: 16 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior A basic shield made for the seasoned l adventurer
  • Voyager's Shortbow Voyager's Shortbow Ranged Weapon 19 - 19 Damage Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Ranger, Dread Knight, Rogue, Warrior
  • Voyager's Shortsword Voyager's Shortsword Weapon 10 - 15 DamageSpeed 2.25 (5.33 Damage Per Second) Weapon Bonus: Attacks have a 5% greater chance of scoring a critical hit. Required Level: 11 Adventuring Item Level: 16 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior A basic shortsword made for the seasoned adventurer
  • Voyager's Windblade Voyager's Windblade Weapon 15 - 18 DamageSpeed 2.75 (5.82 Damage Per Second) 7.5% Parry Chance Weapon Bonus: 7.5% Parry Chance versus level 16. Required Level: 11 Adventuring Item Level: 16 Required Class: Monk, Disciple A basic wind blade made for the seasoned adventurer

Loot (0)

No loot recorded.

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