Lix
Level 15 · Blighted Lands
Details
- Zone
- Blighted Lands
- Role
- Merchant - Weapons Vendor
- Location
61740, -83495, 13668- Chunk
- Blighted Lands
- Continent
- Kojan
- Locations seen
- House of Fallen Leaves
Civic Diplomacy
- Parley types
- , ,
Sells (62)
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Basic Ammo Case
Basic Ammo Case
Ammo (4 Slots)
Required Level: 1 Adventuring
Item Level: 1
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
This is a plainly constructed ammo case
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Colonist's Axe
Colonist's Axe
Axe
8 - 13 DamageSpeed 2.75
(3.64 Damage Per Second)
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic axe made for the traveling adventurer
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Colonist's Club
Colonist's Club
Club
8 - 13 DamageSpeed 2.75
(3.64 Damage Per Second)
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic club made for the traveling adventurer
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Colonist's Crossbow
Colonist's Crossbow
Lightcrossbow
13 - 13 Damage
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic crossbow made for the traveling adventurer
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Colonist's Dagger
Colonist's Dagger
Dagger & Knife
8 - 9 DamageSpeed 2.25
(3.56 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
A basic dagger made for the traveling adventurer
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Colonist's Greataxe
Colonist's Greataxe
GreataxeTwo Hands
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Dread Knight, Warrior
3.25 Critical hits do an additional 10% damage. A basic greataxe made for the traveling adventurer
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Colonist's Greatmaul
Colonist's Greatmaul
Greatmaul
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
A basic greatmaul made for the traveling adventurer
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Colonist's Greatspear
Colonist's Greatspear
Greatspear
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Dread Knight, Shaman, Warrior
3.25 Critical hits do an additional 10% damage. A basic greatspear made for the traveling adventurer
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Colonist's Greatstaff
Colonist's Greatstaff
Greatstaff
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Activated Ability: Fire Dart III
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
3.25 Fire Dart III Critical hits do an additional 10% damage. A basic greataxe made for the traveling adventurer
-
Colonist's Greatsword
Colonist's Greatsword
Greatsword
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Dread Knight, Warrior
3.25 Critical hits do an additional 10% damage. A basic greatsword made for the traveling adventurer
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Colonist's Knuckles
Colonist's Knuckles
KnucklesPrimary Hand
8 - 9 DamageSpeed 2.25
(3.78 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Monk, Disciple
shave a 5% greater chance of scoring a critical hit. a basic pair of knuckles made for the traveling adventurer
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Colonist's Longsword
Colonist's Longsword
Longsword
8 - 13 DamageSpeed 2.75
(3.64 Damage Per Second)
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic longsword made for the traveling adventurer. \
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Colonist's Mace
Colonist's Mace
Mace
8 - 13 DamageSpeed 2.75
(3.64 Damage Per Second)
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic mace made for the traveling adventurer
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Colonist's Martial Staff
Colonist's Martial Staff
Martial staff
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Monk, Disciple
A basic crescent staff made for the traveling adventurer
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Colonist's Parrying Dirk
Colonist's Parrying Dirk
Parrying
13 Armor Class
7.5% Parry Chance
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Ranger, Rogue
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Colonist's Shield
Colonist's Shield
ShieldSecondary Hand
26 Armor Class
10.0% Block Chance
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Paladin, Cleric, Inquisitor, Dread Knight, Shaman, Warrior
A basic shield made for the traveling adventurer
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Colonist's Shortbow
Colonist's Shortbow
Shortbow
13 - 13 Damage
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Ranger, Dread Knight, Rogue, Warrior
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Colonist's Shortsword
Colonist's Shortsword
Shortsword
7 - 10 DamageSpeed 2.25
(3.56 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic shortsword made for the traveling adventurer
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Colonist's Windblade
Colonist's Windblade
Martial Sword
9 - 12 DamageSpeed 2.75
(3.64 Damage Per Second)
7.5% Parry Chance
Weapon Bonus:
7.5% Parry Chance versus level 11.
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Monk, Disciple
A basic wind blade made for the traveling adventurer
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Crude Barbed Arrow
Crude Barbed Arrow
AmmoAmmo
9 - 9 Damage
+9 Damage Rating
+10 Max Range
Required Skill: 1 Archery
Item Level: 1
Required Class:
Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
This is a crudely constructed barbed arrow
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Crude Bodkin Bolt
Crude Bodkin Bolt
AmmoAmmo
11 - 11 Damage
+11 Damage Rating
+8 Max Range
Required Skill: 1 Archery
Item Level: 1
Required Class:
Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
This is a crudely constructed bodkin bolt
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Crude Bolt
Crude Bolt
AmmoAmmo
7 - 7 Damage
+7 Damage Rating
+5 Max Range
Required Skill: 1 Archery
Item Level: 1
Required Class:
Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
This is a crudely constructed bolt
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Crude Flight Arrow
Crude Flight Arrow
AmmoAmmo
6 - 6 Damage
+6 Damage Rating
+5 Min Range
+10 Max Range
Required Skill: 1 Archery
Item Level: 1
Required Class:
Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
This is a crudely constructed flight arrow
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Crude Throwing Axe
Crude Throwing Axe
Throwing AxeRanged
4 - 4 Damage
+1 Thrown
Required Skill: 1 Thrown
Item Level: 1
Required Class:
Bard, Ranger, Dread Knight, Warrior
This is a crudely made throwing axe
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Crude Throwing Hammer
Crude Throwing Hammer
AmmoAmmo
4 - 4 Damage
+1 Thrown
Required Skill: 1 Thrown
Item Level: 1
Required Class:
Paladin, Cleric, Dread Knight, Warrior
This is a crudely made throwing hammer
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Drifter's Axe
Drifter's Axe
AxePrimary Hand
4 - 7 DamageSpeed 2.75
(1.82 Damage Per Second)
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic axe made for the novice adventurer
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Drifter's Club
Drifter's Club
WeaponPrimary Hand
8 - 15 DamageSpeed 2.75
(4.00 Damage Per Second)
+5 Constitution
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic club made for the novice adventurer
Crafting: Novice
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Drifter's Crossbow
Drifter's Crossbow
Ranged Weapon
7 - 7 Damage
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
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Drifter's Dagger
Drifter's Dagger
Weapon
4 - 5 DamageSpeed 2.25
(1.78 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
Crafting: Novice
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Drifter's Greataxe
Drifter's Greataxe
Weapon
12 - 19 DamageSpeed 3.25
(4.62 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Dread Knight, Warrior
A basic greataxe made for the traveling adventurer
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Drifter's Greatmaul
Drifter's Greatmaul
Weapon
7 - 10 DamageSpeed 3.25
(2.46 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
-
Drifter's Greatspear
Drifter's Greatspear
Weapon
7 - 10 DamageSpeed 3.25
(2.46 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Dread Knight, Shaman, Warrior
A basic greatspear made for the novice l adventurer
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Drifter's Greatstaff
Drifter's Greatstaff
Weapon
7 - 10 DamageSpeed 3.25
(2.46 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Activated Ability: Mental Anguish II
Damages your opponent with a feeble mental spell.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
A basic greatstaff made for the novice adventurer
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Drifter's Greatsword
Drifter's Greatsword
Great SwordTwo Hands
26 - 35 DamageSpeed 3.25
(9.23 Damage Per Second)
+18 Constitution
Weapon Bonus:
Critical hits gain double weapon damage.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Inquisitor, Dread Knight, Warrior, Berserker
Crafting: Novice
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Drifter's Knuckles
Drifter's Knuckles
Knuckles WeaponPrimary Hand
4 - 5 DamageSpeed 2.25
(2.00 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Monk, Disciple
Crafting: Novice
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Drifter's Longsword
Drifter's Longsword
WeaponPrimary Hand
5 - 6 DamageSpeed 2.75
(1.82 Damage Per Second)
+8 Constitution
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic longsword made for the novice adventurer
Crafting: Novice
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Drifter's Mace
Drifter's Mace
Weapon
4 - 7 DamageSpeed 2.75
(1.82 Damage Per Second)
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic mace made for the novice adventurer
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Drifter's Martial Staff
Drifter's Martial Staff
Martial StaffTwo Hands
23 - 34 DamageSpeed 3.25
(8.62 Damage Per Second)
+17 Constitution
Weapon Bonus:
Critical hits gain double weapon
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Monk, Disciple
A basic crescent staff made for the novice adventurer
Crafting: Novice
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Drifter's Parrying Dagger
Drifter's Parrying Dagger
Shield
7 Armor Class
7.5% Parry Chance
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Ranger, Rogue
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Drifter's Shield
Drifter's Shield
ShieldSecondary Hand
14 Armor Class
10.0% Block Chance
+3 Constitution
+17 Hit Points
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
l A basic shield made for the novice adventurer
Crafting: Novice
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Drifter's Shortbow
Drifter's Shortbow
Ranged Weapon
7 - 7 Damage
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Ranger, Dread Knight, Rogue, Warrior
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Drifter's Shortsword
Drifter's Shortsword
ShortswordPrimary Hand
11 - 16 DamageSpeed 2.25
(5.78 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Bard, Paladin, Inquisitor, Ranger, Dread Knight, Rogue, Warrior, Berserker
A basic shortsword made for the novice adventurer
Thestran Style
Crafting: Novice Blacksmith
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Drifter's Windblade
Drifter's Windblade
Martial Sword
5 - 6 DamageSpeed 2.75
(1.82 Damage Per Second)
7.5% Parry Chance
Weapon Bonus:
7.5% Parry Chance versus level 6.
Required Level: 1 Adventuring
Item Level: 6
Required Class:
Monk, Disciple
A basic wind blade made for the novice adventurer
- Polished Throwing Dagger Polished Throwing Dagger Thrown Weapon 36 - 36 Damage +170 Thrown Required Skill: 170 Thrown Required Class: Bard, Ranger, Rogue, Warrior This is a polished throwing dagger
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Voyager's Axe
Voyager's Axe
Weapon
13 - 20 DamageSpeed 2.75
(5.82 Damage Per Second)
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic axe made for the seasoned adventurer
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Voyager's Club
Voyager's Club
Weapon
13 - 20 DamageSpeed 2.75
(5.82 Damage Per Second)
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic club made for the seasoned adventurer
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Voyager's Crossbow
Voyager's Crossbow
Ranged Weapon
19 - 19 Damage
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
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Voyager's Dagger
Voyager's Dagger
Weapon
11 - 14 DamageSpeed 2.25
(5.33 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
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Voyager's Greataxe
Voyager's Greataxe
GreataxeTwo Hands
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Dread Knight, Warrior
A basic greataxe made for the seasoned l adventurer
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Voyager's Greatmaul
Voyager's Greatmaul
Weapon
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
A basic greatmaul made for the seasoned adventurer
-
Voyager's Greatspear
Voyager's Greatspear
Weapon
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Dread Knight, Shaman, Warrior
A basic greatspear made for the seasoned adventurer
-
Voyager's Greatstaff
Voyager's Greatstaff
Weapon
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Activated Ability: Mental Anguish IV
Damages your opponent with a feeble mental spell.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
A basic greatstaff made for the seasoned adventurer. \
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Voyager's Greatsword
Voyager's Greatsword
Weapon
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Dread Knight, Warrior
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Voyager's Knuckles
Voyager's Knuckles
Knuckles
12 - 13 DamageSpeed 2.25
(5.33 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Monk, Disciple
A basic pair of knuckles made for the seasoned adventurer
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Voyager's Longsword
Voyager's Longsword
Weapon
13 - 20 DamageSpeed 2.75
(5.82 Damage Per Second)
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic longsword made for the seasoned adventurer
-
Voyager's Mace
Voyager's Mace
Weapon
13 - 20 DamageSpeed 2.75
(5.82 Damage Per Second)
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
A basic mace made for the seasoned adventurer
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Voyager's Martial Staff
Voyager's Martial Staff
Weapon
19 - 28 DamageSpeed 3.25
(7.08 Damage Per Second)
Weapon Bonus:
Critical hits deal an additional 10% damage.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Monk, Disciple
A basic crescent staff made for the seasoned l adventurer
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Voyager's Parrying Dirk
Voyager's Parrying Dirk
Shield
19 Armor Class
7.5% Parry Chance
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Ranger, Rogue
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Voyager's Shield
Voyager's Shield
ShieldSecondary Hand
38 Armor Class
10.0% Block Chance
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
A basic shield made for the seasoned l adventurer
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Voyager's Shortbow
Voyager's Shortbow
Ranged Weapon
19 - 19 Damage
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Ranger, Dread Knight, Rogue, Warrior
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Voyager's Shortsword
Voyager's Shortsword
Weapon
10 - 15 DamageSpeed 2.25
(5.33 Damage Per Second)
Weapon Bonus:
Attacks have a 5% greater chance of scoring a critical hit.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
A basic shortsword made for the seasoned adventurer
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Voyager's Windblade
Voyager's Windblade
Weapon
15 - 18 DamageSpeed 2.75
(5.82 Damage Per Second)
7.5% Parry Chance
Weapon Bonus:
7.5% Parry Chance versus level 16.
Required Level: 11 Adventuring
Item Level: 16
Required Class:
Monk, Disciple
A basic wind blade made for the seasoned adventurer
Loot (0)
No loot recorded.