VanguardSaga of Heroes Archive

Take Back The Mill

Level 5 · Adventuring · Tursh Village · Thestra

Slay redcap bonemillers and bonecollectors at the Storehouse Mill. The Storehouse Mill is the large windmill up the hill from the Rindol Storehouse. Return to Guard Paylan at the Storehouse Guardpost when done.

Objectives

Slay redcap bonemillers and bonecollectors at the Storehouse Mill. The Storehouse Mill is the large windmill to the northwest of the Storehouse Guardpost. Return to Guard Paylan at the Storehouse Guardpost when done. - Redcap Bonemillers Slain (0/3) - Redcap Bonecollectors Slain (0/5)

Description

1) Speak to Guard Paylan in Tursh Village. 2) You must slay the following monsters at the large windmill to the northwest of the Storehouse Guardpost: - Slay 3 Redcap Bonemillers - Slay 5 Redcap Bonecollectors 3) Return to Guard Paylan.

What they say

On taking it

Guard Paylan
Paylan says, "The pathway to the Rindol Storehouse is infested with redcaps. Traverse it at your own risk."

Recorded by photographed in game by the archive operator.

On offering it

Inquisitor Tomas
"Redcaps have taken over the Storehouse Mill - the large windmill to the northwest. Rumor has it that the redcaps are collecting the bones of their victims and milling them like grain. It is likely this is related to the incidents at the Academy." Tomas frowns. "Bria's little watermill in Rindol can't provide enough flour for central Thestra, so it is important that the Storehouse Mill be freed from the redcap bonemillers and bonecollectors. I will need your help, " Tomas finishes.

Recorded by vanguard.fandom.com.

Guard Paylan asks, "Do you like your bread, adventurer?" "Soon it will become as scarce as Qalian cloth if you don't aid us." "Redcaps have taken over the Storehouse Mill - the large windmill to the northwest. Rumor has it that the redcaps are collecting the bones of their victims and milling them like grain." "Bria's little watermill in Rindol can't provide enough flour for central Thestra, so we must take the Storehouse Mill back from the redcap bonemillers and bonecollectors. Help us."

Recorded by photographed in game by the archive operator.

On finishing it

Guard Paylan
Tomas gives you a grin. "Excellent work. I can take it from here. These issues concern both Tursh and Rindol Field. I hope you will continue to lend us your aid." The inquisitor offers you some equipment. "Please take one. A gift from the over-worked guards here. If you are willing to help further, I have another request for you."

Recorded by fandom page.

Notes

Head to the Rindol Storehouse to the Northeast. Above the entrance to the storehouse is the windmill. The area you are interested is the top level entrance of the windmill. The lower area has room with rats which is for another quest.

Another account

A second source described this quest differently. Both are kept here; neither is a correction of the other.

Objectives as recorded by fandom

Redcap Bonemillers Slain (3) Redcap Bonecollectors Slain (5) Slay redcap bonemillers and bonecollectors at the Storehouse Mill. The Storehouse Mill is the large windmill up the hill from the Rindol Storehouse. Return to Inquisitor Tomas at the Storehouse Guardpost when done.

Summary as recorded by photographed in game by the archive operator

Slay redcap bonemillers and bonecollectors at the Storehouse Mill. The Storehouse Mill is the large windmill up the hill from the Rindol Storehouse. Return to Guard Paylan at the Storehouse Guardpost when done.

Summary as recorded by the crawler kept the link's address beside its text

"Redcaps have taken over the Storehouse Mill (windmill just above Rindol Storehouse ) - the large windmill to the northwest. Rumor has it that the recaps are collecting the bones of their victims and milling them like grain. It is likely this is related to the incidents at the academy." Slay redcap bonemillers and bonecollectors at the Storehouse Mill.

Details

Starts with
Inquisitor Tomas
Starts in
Tursh Village
Location
2976, 15055, 39802
Series
Tursh Village
Chain
Tursh Village Adventuring
Hand in to
Guard Paylan
Previous
Assist the Inquisitor
Next
Windmill Clues
Rating
7.0
Coin reward
50

Rewards

  • Bearskin Reinforcement Bearskin Reinforcement Medium ArmorArms 7 Armor Class +6 Energy Item Level: 6 Required Class: Bard, Paladin, Cleric, Inquisitor, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior, Berserker
  • Hatchweave Linen Reinforcement Hatchweave Linen Reinforcement Light ArmorArms +7 Armor Class +6 Energy
  • Wasp Segment Reinforcement Wasp Segment Reinforcement Heavy ArmorArms 26 Armor Class +2 Hit Points Required Class: Paladin, Cleric, Dread Knight, Warrior

On the map

  • Starts — spot 14, Storehouse Guardpost, Tursh Village (2777, 15370)

Source

https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/take-back-the-mill-902.html

Write-up

Written for DungeonGuru. This is their work, reproduced here because the site it was written for is gone.

levels 5 Storehouse Guardpost

Quest Scope
Small Group
Level to Obtain
?
Related Dungeon
Rindol Storehouse
Spoiler section
Take Back the Mill Spoilers
Start
Guard Paylan
Finish
Guard Paylan
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General Information

Quest Name: Take Back the Mill
Quest Scope: Small Group
Quest Level: 5
Level to Obtain: ?
Related Dungeon: Rindol Storehouse
Spoiler section: Take Back the Mill Spoilers

Start: Guard Paylan
Location: Storehouse Guardpost
Chunk: Tursh Village

Finish: Guard Paylan
Location: Tursh Village
Chunk: Tursh Village

Quest Chain

Precursor(s)

None.

Follow Up(s)

None.

Quest Required Items

None.

Quest Rewards

Choose one of

1 xLight ArmorArms[Clvl 1][Ilvl 11]Hatchweave Linen Reinforcement
1 xHeavy ArmorArms[Clvl 1][Ilvl 11]Wasp Segment Reinforcement
1 xMedium ArmorArms[Clvl 1][Ilvl 11]Bearskin Reinforcement

50 copper
281 XP

Quest Steps

Step 1 - Get Quest

Speak to Guard Paylan at the Storehouse Guardpost

Step 2 - Killing Time

These are located in and around the windmill atop Rindol Storehouse. The Bonecollectors are 1 dot mobs while the Bonemillers are 2 dot. Mob density is thick, some wander and respawn rate is fast so expect adds to your fights.

Step 3 - Turn in Quest

Return to Guard Paylan.

Quest Notes

None.

Known Issues

None.

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