VanguardSaga of Heroes Archive

The Origin Of Imps

Level 3 · Adventuring · Tursh Village · Thestra

Slay rift impas across the bridge to the south of the Riverside Tower. From these imps collect rift dusts.

Objectives

Collect 7 Pieces of Rift Dust

Description

1) Speak to Inquisitor Westlen in Tursh Village. 2) Slay Rift Imps near the river to the south until you have 7 pieces of Rift Dust. 3) Return to Inquisitor Westlen.

What they say

On offering it

Inquisitor Westlen
The Academy explosion not only caused a rift in time that reduced the tower's fate to a slow motion catastrophe, but it opened a portal to a dimension filled with imps, and worse. we must know the origin of these creatures, and to do so, we need the rift dust deposited on them through their travels. You can find these imps across the bridge to the south. slay them and collect their rift dust, then return it to me here.

Recorded by vanguard.fandom.com.

On finishing it

Inquisitor Westlen
"Rift dust is deposited on any who travel between realms. Our experts can study it and make some conjecture about the origin of these creatures.

Recorded by vanguard.fandom.com.

Notes

Minor Rift Imps and Lesser Rift Imps It is recommended to fight the Imps on the far side of the bridge as the NPC guards will kill them if the imps get too close to them. Drop rate of the dust was good.

Another account

A second source described this quest differently. Both are kept here; neither is a correction of the other.

Objectives as recorded by fandom

Rift Dust (7) Slay Rift Imps across the bridge to the south of the Riverside Tower. From these imps collect rift dusts, and then return them to Inquisitor Westlen at the Riverside Guardpost.

Objectives as recorded by photographed in game, Steam community screenshot

Rift Dust (7)

Details

Starts with
Inquisitor Westlen
Starts in
Tursh Village
Location
46275, 13986, 36522 in Tursh Village (-27, 27) {{location|128|-27|27|46275, 13986, 36522,Inquisitor Westlen}}
Series
Tursh Village
Chain
Tursh Village Adventuring
Hand in to
Inquisitor Westlen
Previous
Zelser's Journal
Next
Search The Academy
Rating
8.0
Coin reward
15 c
Items needed
Rift Dust

Rewards

  • Bearskin Gloves Bearskin Gloves Medium ArmorHands 7 Armor Class Item Level: 6 Required Class: Bard, Paladin, Cleric, Inquisitor, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Berserker
  • Hatchweave Linen Gloves Hatchweave Linen Gloves Light ArmorHands 4 Armor Class Item Level: 11 Required Class: Bard, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Blood Mage, Necromancer, Berserker
  • Sage s Signet Caster Sage's Signet Caster Soulbound +1 Counterspelling +1 Spell Identification +2 Intelligence +1 Awareness +4 Hit Points Required Level: 1 Adventuring Durability: 100% Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
  • Sage s Signet Healer Sage's Signet Healer Soulbound +1 Conjuration +1 Evocation +2 Vitality +1 Alteration +4 Hit Points Required Level: 1 Adventuring Durability: 100% Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
  • Sage s Signet Melee Sage's Signet Melee Soulbound +1 One Handed Piercing +1 One Handed Blunt +2 Dexterity +4 Hit Points +1 Tactic Recognition Required Level: 1 Adventuring Durability: 100% Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
  • Sage s Signet Tank Sage's Signet Tank Soulbound +2 Strength +1 Two Handed Slashing +1 Parry +1 One Handed Slashing +4 Hit Points Required Level: 1 Adventuring Durability: 100% Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
  • Sage's Signet Sage's Signet Soulbound Jewelry +1 Evocation +1 Counterspelling +1 Spell Identification +2 Vitality +1 Alteration +2 Intelligence +1 Awareness +4 Hit Points Required Level: 1 Adventuring Item Level: 8 Durability: 100% Required Class: Bard, Paladin, Cleric, Druid, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer
  • Wasp Segment Gloves

On the map

  • Starts — spot 5, Riverside Guardpost, Tursh Village (46201, 14181)

Source

https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/the-origin-of-imps-399.html

Screenshots & maps

Sage s Signet Healer
Sage s Signet Healer item
Sage s Signet Caster
Sage s Signet Caster item
Sage s Signet Tank
Sage s Signet Tank item
Sage s Signet Melee
Sage s Signet Melee item

Images hosted here rather than hotlinked, so they survive their source going offline.

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