Half Elf
Good · starts in Tanvu
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- Gear usable by Half Elfs
- Tanvu — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Dexterity | +2 |
| Vitality | +1 |
| Wisdom | +1 |
10 points a level are yours to place.
A Half Elf trades 4 points of choice for 4 points of specialisation.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
Enables you to call upon the protective nature of Jin applying a rune and damage shield to you and group members within 10m of you. This barrier will absorb 10% of incoming spell damage and will reflect a portion of that damage back to the attacker.
| Rank | Effect |
|---|---|
| 1 | Rune |
| 2 | Damage Shield |
Elves are more inclined towards the use of magic than any other race in Telon. Permanently reduce your energy costs 2%
| Rank | Effect |
|---|---|
| 1 | -2% energy cost |