High Elf
Good · starts in Leth Nurae
Appearance
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- Gear usable by High Elfs
- Leth Nurae — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Intelligence | +1 |
| Wisdom | +3 |
10 points a level are yours to place.
A High Elf trades 4 points of choice for 4 points of specialisation.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining energy of your group, adds an additional 25% and then redistributes the energy evenly among all group members.
| Rank | Effect |
|---|---|
| 1 | Adds 25% to group total energy pool |
| 2 | Redistributes group energy pool |
Elves are more inclined towards the use of magic than any other race in Telon. Permanently reduce your energy costs 2%
| Rank | Effect |
|---|---|
| 1 | -2% energy cost |