Ten Ton Hammer › Necromancer
4.23.07 - NEC April Bug List
Necromancer Top 10 Bugs & Issues
As of April 22, 2007
Compiled by PolkadotsBug: Pet Behavior
Pets often vanish or go out of control upon chunking. Any major elevation change causes pets to act funky, resulting in them often running in the wrong direction or not engaging your new targets at all.
Issue: Display of Status Effects on Mobs
DoT information often disappears from the mob status effects list when you change targets. Changing targets removes random debuffs (dots) from your last target's status effect display. You can tell they are still active based on damage numbers but you cannot tell what is active based on the debuff box.
Bug: Soul Blight / Despoiling Blight Stacking
Necromancers are forced to wait until max duration of spell to recast. Casting these spells while they are active cancels the effects as well as makes it impossible to land the spell again until max duration of the spell wears off (based on time left even if you canceled it on your own through casting the spell).
Issue: Grafts
Most grafts have no description or are broad, like "moderate" or "small increase." Also, make auto-casting of ALL grafts possible. It seems pointless to not have auto-cast for all grafts since you can make a macro that does it. This is not as important as the descriptions, though.
Bugs: Dark Elf Racial Ability
- The pet summoned by the Dark Elf Racial does not show up as a minion.
- The pet summoned by the Dark Elf Racial resets grafts on abomination and forces you to manually reset grafts or summon a second abomination (dismissing the first).
- The Necromancer community speculates that the pet summoned by the Dark Elf Racial isnt adding the 10% damage for Necromancers either.
The plague bearer minion doesnt function properly with Soul Blight active on mobs. The 10% increase seemss closer to about 2% increase, and addition of Contagion / Corruption doesn't seem to add to damage in any way. Without Soul Blight active, there is an increase in damage. Perhaps this stems from a target's resistance.
Bug: Devouring Shadows
Devouring Shadows doesn't stack between two Necromancers, which makes duoing or grouping with multiple Necros a bit harsh. On raids, some of us have to spam Drain Life. Damage stacks but the healing portions do not.
Issue: Pets and Feign Death
After a successful FD, your pet should not be able to be controlled and used to fight. He shouldn't outright die on the spot, but something that makes him uncontrollable would eliminate a lot of tricks us Necros use our pets for to bypass content.
Issue: Buffs Display Zero Value at Login
Many buffs appear with +0 to stats upon logging in: Well of Corruption, Corruption, Shadow Feast, and Font of Depravity. This is not a major issue, but basically on every log in, you need to recast your full array of buffs as they dont stack or add anything to your character until a fresh one is cast.
Wish: Addition of a Pet UI
Allow us to view our current pet's buffs, passive grafts, etc. In addition to graft descriptions, it would be nice to know what and how we can buff our pets. The current UI is so small that on high resolutions you can hardly make out anything.
Original page: https://web.archive.org/web/2009id_/http://www.tentonhammer.com/node/59383