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Sub-Portal: PALADIN
Tags: in
- Basics
- Vanguard Community Site
- Vanguard: Saga of Heroes
Posted October 4th, 2006 by Shayalyn
by Zinn |
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Sigil's Official DescriptionPaladins are noble warriors who fight for a righteous cause. Highly capable combatants, Paladins can be found on the front lines defending their comrades. They are able to deal damage effectively, but they specialize in protecting and healing their allies with a combination of martial skill and divine spell casting. These noble warriors are also entitled to the unique gifts of virtue, which enable them to call forth powerful blessings a limited amount of times per day. |
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Races: Dwarf, High Elf, Thestran,
Mordebi, Qaliathari, Kojani, and Raki. |
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AURAS |
Auras are buffs that add beneficial effects to the Paladin and his group. Only one Aura can be active at a time. The Paladin must choose between three auras, Divine Power, Aura of Shielding and Aura of Replenishment. |
RESCUES |
In Vanguard Saga of Heroes, players can choose offensive and defensive targets. The defensive target can receive heals or be rescued if under attack and in range. The rescue forces the enemy to focus their attacks upon the Paladin for a short period of time allowing the Paladin time to regain aggro. If a Paladin rescues the same defensive target, not only does the Paladin take the damage, but also he may dish out significant damage back to the NPC from the rescue. The Paladin has the best rescues of any of the protective fighter classes. |
TANKING |
It is intended that all protective fighter classes mitigate damage equally. Each protective fighter class specializes in tanking certain types of creatures with paladins being able to tank best against the undead. Paladins are the most defensive of the protective fighter classes. |
WEAKNESSES |
A weakness is a player created vulnerability in your enemy that remains for a short period of time. Some weaknesses can be exploited by using certain skills. When one exploits a weakness the attack used becomes more powerful and may add more than additional damage but may debuff the enemy or buff you or your party. For more information on weaknesses please take a look at Ten Ton Hammer’s Weakness FAQ and chart. |
IMPORTANCE OF GOOD TANK PLAY |
Vanguard promised to bring back the challenge to the MMORPG genre. They have attempted to do this by lowering the margin of error in group encounters and place a premium on good play. Smart tank play is a must for group survival and advancement. Tanks must learn and pay attention. A good tank is often what separates a good group from a bad group. |
TYPES OF SPELLS |
Gifts of Virtue These are powerful abilities that a paladin can only perform a limited number of times per day. Paladins gain virtue points as they grow in strength and experience or from heroic acts (such as using rescues when below 20% health). Using Gifts of Virtue consumes virtue points. Examples of paladin gift spells are Lay on Hands, Paragon, Zeal, Dictum of Valus, Shield of Gloriann, Shining Beacon, Final Stand, and Sun Burst. Normal Paladin Spells These spells cost power to use and can be cast as often as the Paladin wishes. Healing Paladin heals are not as powerful or power efficient as those of traditional healers. Paladin heals will also be more subject to interruption if the paladin is also tanking. Buffs Paladins have a wide array of buffs. Paladin buffs can increase damage, accuracy, strength, dexterity armor class, resistances, immunity to damage and more. |
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Original page: http://www.tentonhammer.com/node/59399 |