VanguardSaga of Heroes Archive

Blood Tribute I

Blood Mage · Level 10

Effect

Steals 218 to 232 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
68 — now 106
Cast then
0
Refresh then
5
Steals 237 to 253 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union . Increases Blood Union by 2

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
10
Cast then
0

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
10
Energy then
104 — now 106
Steals 227 to 244 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by the vgoplayers wiki as: “Life tap which heals your group (increases Blood Union) (only available after landing a spell critical hit)” (https://web.archive.org/web/20221002152639id_/https://vgoplayers.com/wiki/index.php/Blood_Mage)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
10
energy cost
106
Blood Union
2
Cast time
Instant
Refresh
Nones
Duration
Instant
Range
25m
Target
Offensive Target
Type
Arcane Finish
Icon
Icon1052.png

Sources

← All abilities