VanguardSaga of Heroes Archive

Blood Mage

Healer · BMG · game id 44

Starting attributes

Strength
25
Constitution
30
Dexterity
25
Vitality
35
Wisdom
50
Intelligence
45

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Stances (3)

Forms this class can adopt, each changing how its abilities behave.

Unfocused · from level 1 This stance allows the blood mage to use all spells at their normal level. This is the starting focus.
Where this comes from A Blood Mage's three stances are called focuses rather than stances, which is why none of them is named one. [The Telon Project]
Sanguine Focus · from level 1 This form allows you to fortify yourself as you focus on healing others. This allows your heals to become more effective and you take less damage. Heals used on you, however, are much less effective and your damage is decreased greatly. Adds a stacking hit point regen Heals you cast are increased by 25% effectiveness Your mitigation is increased by 15% Your outgoing damage is reduced by 50%
Focus of Gelenia · from level 1 This form allows you to slowly trade your health for more power. As you lose health you gain increased damage, immunity to poison and disease and you gain an extra blood union with your opponent. You lose 5% of your health every 5 seconds Add 25% Damage You gain 1 Blood Union Point every 5 seconds

Not yet checked against the client (33)

These are recorded here from the fan wikis, and nothing has confirmed them: no photograph, and no character whose spellbook the client could be read for. They may be exactly right, they may carry figures the game never used, or they may not be in the emulator at all — there is no way to tell from the sources alone. Of this class's 184 abilities, 146 have had their tooltip read in game, 149 were found in the client's own memory carrying the game's id for them. Where a tooltip has been read it overrides the wikis, and around four in five disagreed with them — so treat the figures below with care.

The client was read in October 2026 and answered for 149 of them. The rest were not in any character's book: an ability a logged-in character has not learned is absent from the client's memory whether or not the build has it, so these need somebody to grow a Blood Mage into them.

Abilities (184)

Level 1-10

LvAbilitySchoolCost CastRangeEffect
1 Burning Cyst I 39 2.0 25 Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union 3 or...
1 Bursting Cyst I Physical Evocation 39 2.0 25 Forms a large blister on your opponent and forces it to explode, dealing 64 to 70 damage. If you are at Blood Union 3 or...
1 Favor of the Life Giver I Alteration Instant 25 Fills your targets group with power. +14 Constitution +7 Vitality +16 Intelligence +11 Wisdom +150 Hit Points +2 Hit Point...
1 Focus of Gelenia You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are also...
1 Infuse Health I Heal 67 1.5 30 Infuses 113 health into your defensive target. Heals for an extra 2% per level of Blood Union.
1 Lifetap Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each level of...
1 Sanguine Focus Your healing spells are increased by 25% effectiveness, your mitigation by 15% and you regain health faster than normal. This...
4 Bursting Blister I Deals instant damage, followed by damage over time. Also increases your Blood Union by 1.
4 Constrict I 23 2.0 25 Constricts the movement of your opponent, rooting them in place for 30 seconds. Has a 60% chance to break on hit.
4 Health Graft I Alteration 28 Instant 25 Grafts blood and flesh onto your defensive target's party, granting them an additional 54 health for 1 hour.
4 Union of Blood I Physical Evocation 114 Instant 25 Forms a strong union with your opponent, dealing 291 to 309 damage over 24 sec. Increases Blood Union by 2.
6 Bursting Cyst II Physical Evocation 68 2.0 25 Forms a large blister on your opponent and forces it to explode, dealing 143 to 154 damage. If you are at Blood Union 3 or...
6 Constricting Wisps I Roots your opponent in place, preventing movement. It has a chance to break any time they take damage.
6 Entwining Vein I Arcane Evocation 115 2.0 25 Steals 120 to 130 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
6 Scarlet Ritual I Arcane Evocation 4 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent to deal 170 to 183 damage to them....
8 Infuse Health II 158 1.5 30 Infuses 321 health into your defensive target. Heals for an extra 2% per level of Blood Union.
8 Mental Transmutation I Alteration 115 Instant 5 Transmutes 115 health into 115 energy.
8 Vitalize I Alteration 41 Instant 25 Fills your defensive target's party with life, granting them 23 additional vitality.
10 Awaken Alteration 66 5.0 20 Restores a fallen ally to life.
10 Blood Tribute I Arcane Finish 106 Instant 25 Steals 218 to 232 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
10 Dissolve Counterspell 133 Instant 25 Counters the effects of a spell by dispersing it.
10 Favor of the Life Giver II Alteration Instant 25 Fills your targets group with power. +28 Constitution +14 Vitality +32 Intelligence +22 Wisdom +300 Hit Points +3 Hit Point...
10 Flesh Mender's Ritual I 3 Instant 30 This ritual heals an ally, other than yourself, for 1224 health over 20 seconds. Reduces Blood Union by 3. Only usable from...
10 Siphon Blood Alteration 25 Instant 5 Causes your blood to rise to the surface of your skin so that you may take a vial of it. This process is painful and...
10 Summon Sanguine Shard Conjuration 66 5.0 15 Summons a sanguine shard. This shard can be used to revive you or another Blood Mage, should they be killed.
10 Translucence Alteration 66 1.5 5 Diffuses incoming light making you invisible. Lasts 5 minutes, but has a chance to break early.

Level 11-20

LvAbilitySchoolCost CastRangeEffect
12 Bursting Cyst III Physical Evocation 112 2.5 25 Forms a large blister on your opponent and forces it to explode, dealing 226 to 240 damage. If you are at Blood Union 3 or...
14 Blood Gift I Heal 216 3.0 30 You use your blood to heal an ally, other than yourself, for 914. Heals for an extra 2% per level of Blood Union.
14 Cleansing Leech Alteration 1.0 25 Attaches a leech to an ally, removing 8 poison and disease counters every 2 seconds for 10 seconds. Expends 1 Cleansing Leech.
14 Cleansing Symbiote 1 1.0 25 Attaches a symbiote to an ally, cleansing their body of poison and disease over 15 minutes. Energy Cost: 1 Cleansing Symbiote...
14 Controlling Symbiote 1 1.0 25 Attaches a controlling symbiote to an opponent forcing them to obey your commands for 30 sec. Repeated symbiote uses will be...
14 Grim Harvest Physical Evocation 44 2.0 25 Harvests an organ out of a living body. Which organ it harvests is based on what your opponent has been affected by. Works in...
14 Health Graft II 57 Instant 25 This spell grafts blood and flesh onto you, giving you hit points.
14 Life Husk I Self Alteration 44 Instant 5 Covers you in a husk of energy, absorbing all incoming damage for 6 seconds. Consumes a vial of blood.
14 Mental Infusion I 90 Instant 25 Increases you and your allies Intelligence and Wisdom.
14 Recovering Burst I 360 4.5 10 Releases a burst of life, healing all allies within 10m by 533. Heals for an extra 2% per level of Blood Union.
14 Scarring Pact Alteration 44 Instant 50 Bonds you with a single ally, allowing you to split incoming damage amongst each other. The ally who is hit takes 85% of the...
14 Sever Pacts Alteration Instant 5 Severs all pacts you have made that link you to other allies. Ends all Blood Pacts within 500m of you; ends all Scarring Pacts...
16 Infuse Health III 248 1.5 30 Infuses 545 health into your defensive target. Heals for an extra 2% per level of Blood Union.
16 Regeneration I 143 25 Increases you and your allies health regeneration.
16 Scarlet Ritual II Arcane Evocation 4 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent in order to deal 287 to 304 damage...
16 Serak's Mantle I Conjuration 66 Instant 5 Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level. Does...
18 Blood Feast Alteration Instant 50 Allows you to gain health equal to 10% of the damage all allies deal within 50m.
18 Blood Tribute II Arcane Finish 159 Instant 25 Steals 303 to 322 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
18 Bursting Cyst IV Physical Evocation 152 2.5 25 Forms a large blister on your opponent and forces it to explode, dealing 288 to 306 damage. If you are at Blood Union 3 or...
18 Entwining Vein II Arcane Evocation 172 2.0 25 Steals 170 to 182 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
18 Mental Transmutation II Alteration 268 Instant 5 Transmutes 268 health into 294 energy.
18 Mortal Calling Conjuration 110 6.0 5000 This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas.
18 Numb I Alteration 66 2.0 25 Numbs your opponent's mind, lowering your hate by 1914.
18 Plated Symbiote I Alteration 1 2.0 25 Attaches a plated symbiote to an ally, transforming their skin into spiky plates that return 29 damage upon their attackers...
18 Ritual of Gelenia Instant 30 This ritual uses positive energy harnessed from your blood union to heal an ally for 15% of their total life. The amount...
18 Serak's Augmentation I 57 Instant 25 Increases you and your allies Constitution and Physical resistance.
18 Strip Enchantment I Alteration 165 1.0 25 Strips a minor enchantment from your opponent.
18 Union of Blood II Physical Evocation 171 Instant 25 Forms a strong union with your opponent, dealing 423 to 447 damage over 24 sec. Increases Blood Union by 2.
18 Vitalize II 68 Instant 25 Fills your defensive target's party with life, granting them 40 additional vitality.
20 Bursting Blister II Deals instant damage, followed by damage over time. Also increases your Blood Union by 1.
20 Favor of the Life Giver III Alteration Instant 25 Fills your targets group with power. +56 Constitution +28 Vitality +64 Intelligence +44 Wisdom +600 Hit Points +6 Hit Point...
20 Flesh Mender's Ritual II 3 Instant 30 This ritual heals an ally, other than yourself, for 2112 health over 20 seconds. Reduces Blood Union by 3. Only usable from...
20 Life Husk II Alteration 60 Instant 5 Covers you in a husk of energy, absorbing all incoming damage for 7 seconds. Consumes a vial of blood.

Level 21-30

LvAbilitySchoolCost CastRangeEffect
22 Blood Gift II 303 3.0 30 You use your blood to heal an ally, other than yourself, for 1357. Heals for an extra 2% per level of Blood Union.
22 Blood Pact Alteration 132 Instant 75 Bonds you with your allies, allowing you to split incoming damage amongst each other. The ally who is hit takes 70% of the...
22 Flesh Rend I Physical Finish 149 Instant 25 Causes the flesh of your opponent to split and tear, dealing 557 to 588 damage. Increases Blood Union by 3.
22 Hollow Symbiote Alteration 1 2.0 25 Attaches a hollow symbiote to a targets group, allowing them to float off of the ground for 1 hour. Expends 1 Hollow Symbiote....
22 Reanimate Alteration 132 10.0 20 Brings a fallen ally back to life with a small amount of health. Can be used in combat.
22 Recovering Burst II 505 4.5 10 Releases a burst of life, healing all allies within 10m by 791. Heals for an extra 2% per level of Blood Union.
22 Transfusion of Serak I 169 Instant 30 Heals for 635 health over 16 seconds.
24 Bursting Cyst V Physical Evocation 192 2.5 25 Forms a large blister on your opponent and explodes it, dealing 375 to 396 damage. If you are at Blood Union 3 or greater it...
24 Constrict II 100 2.0 25 Constricts the movement of your opponent, rooting them in place for 45 seconds. Has a 60% chance to break on hit.
24 Health Graft III 84 Instant 25 Grafts blood and flesh onto your defensive target's party, granting them an additional 290 health for 1 hour.
24 Infuse Health IV 339 1.5 30 Infuses 785 health into your defensive target. Heals for an extra 2% per level of Blood Union.
24 Serak's Augmentation II 84 Instant 25 Augments the skin of your defensive target's party, granting them 51 constitution and 145 physical resistance.
26 Blood Tribute III Arcane Finish 213 Instant 25 Steals 392 to 414 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
26 Entwining Vein III Arcane Evocation 231 2.0 25 Steals 220 to 234 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
26 Frenzied Symbiote I Alteration 1 2.0 25 Attaches a frenzied symbiote to an ally, increasing their damage by 20 for 1 hour. Expends 1 Frenzied Symbiote. Only 1...
26 Numb II Alteration 88 2.0 25 Numbs your opponent's mind, lowering your hate by 2729.
26 Scarlet Ritual III Arcane Evocation 4 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent in order to deal 413 to 436 damage...
26 Severing Ritual I Arcane Evocation 3 Instant 10 This ritual severs life from all opponents within 10m, dealing 275 to 291 damage and 377 to 398 over 10 sec. Reduces Blood...
26 Union of Blood III Physical Evocation 229 Instant 25 Forms a strong union with your opponent, dealing 569 to 600 damage over 24 sec. Increases Blood Union by 2.
28 Despoil IV Arcane Evocation 170 2.0 25 Steals 234 to 247 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of...
28 Flesh Rend II Physical Finish 182 Instant 25 Causes the flesh of your opponent to split and tear, dealing 666 to 703 damage. Increases Blood Union by 3.
28 Mental Transmutation III Alteration 400 Instant 5 Transmutes 400 health into 480 energy.
28 Plated Symbiote II Alteration 1 2.0 25 Attaches a plated symbiote to an ally, transforming their skin into spiky plates that return 49 damage upon their attackers...
28 Serak's Mantle II Conjuration 100 Instant 5 Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level. Does...
28 Strip Enchantment II Alteration 249 1.0 25 Strips a lesser enchantment from your opponent.
28 Vitalize III 95 Instant 25
30 Blood Gift III 392 3.0 30 You use your blood to heal an ally, other than yourself, for 1830. Heals for an extra 2% per level of Blood Union.
30 Cerebral Graft 101 Instant 25
30 Exploding Cyst I Physical Evocation 233 3.0 25 Forms a large blister on your opponent and explodes it, dealing 458 to 484 damage. If you are at Blood Union 3 or greater it...
30 Exsanguinate I Physical Finish 204 Instant 25 Summons forth the blood of your opponent, dealing 7 waves of increasing damage to them over time. The first wave deals 77 to...
30 Favor of the Life Giver IV Alteration Instant 25 Fills your targets group with power. +85 Constitution +42 Vitality +96 Intelligence +66 Wisdom +900 Hit Points +9 Hit Point...
30 Flesh Mender's Ritual III Instant 30 This ritual heals an ally, other than yourself, for 3072 health over 20 seconds. Reduces Blood Union by 3. Only usable from...
30 Metamorphism I Counterspell 607 Instant 25 Counters a spell being cast and channels the energy into healing power, healing all group members within 10m by 492.
30 Recovering Burst III 652 4.5 10 Releases a burst of life, healing all allies within 10m by 1067. Heals for an extra 2% per level of Blood Union.
30 Renewing Symbiote I Alteration 1 2.0 25 Attaches a renewing symbiote to an ally, giving its bearer a 5% chance on hit to be healed for 680 over 6 seconds. Lasts 30...
30 Steal Mortality Has a chance to kill an opponent who is under 5% health. The chance to kill them increases for each level of Blood Union.

Level 31-40

LvAbilitySchoolCost CastRangeEffect
32 Frenzied Symbiote II Alteration 1 2.0 25 Attaches a frenzied symbiote to an ally, increasing their damage by 32 for 1 hour. Expends 1 Frenzied Symbiote. Only 1...
32 Infuse Health V 432 1.5 30 Infuses your defensive target with 1042 health. Heals for an extra 2% per level of Blood Union.
32 Life Husk III Alteration 94 Instant 5 Covers you in a husk of energy, absorbing all incoming damage for 8 seconds. Consumes a vial of blood.
32 Transfusion of Serak II 230 Instant 30 Heals for 905 health over 16 seconds.
34 Blood Tribute IV Arcane Finish 267 Instant 25 Steals 485 to 512 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
34 Entwining Vein IV Arcane Evocation 290 2.0 25 Steals 273 to 289 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
34 Flesh Rend III Physical Finish 217 Instant 25 Causes the flesh of your opponent to split and tear, dealing 783 to 826 damage. Increases Blood Union by 3.
34 Health graft IV 112 Instant 25
34 Numb III Alteration 111 2.0 25 Numbs your opponent's mind, lowering your hate by 3603.
34 Quickening Symbiote Alteration 2.0 25 Attaches a quickening symbiote to an ally, this symbiote grants you the use of an ability that doubles your damage for 8...
34 Serak's Augmentation III 112 Instant 25
34 Severing Ritual II Arcane Evocation 3 Instant 10 This ritual severs life from all opponents within 10m, dealing 350 to 370 damage and 479 to 506 over 10 sec. Reduces Blood...
34 Union of Blood IV Physical Evocation 287 Instant 25 Forms a strong union with your opponent, dealing 721 to 760 damage over 24 sec. Increases Blood Union by 2.
36 Despoil V Arcane Evocation 211 2.0 25 Steals 287 to 304 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of...
36 Exploding Cyst II Physical Evocation 274 3.0 25 Forms a large blister on your opponent and explodes it, dealing 550 to 580 damage. If you are at Blood Union 3 or greater it...
36 Mental Infusion II 146 Instant 25
36 Ritual of Awakening unavailable ? ?
36 Scarlet Ritual IV Arcane Evocation 4 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent in order to deal 551 to 582 damage...
38 Blood Gift IV 482 3.0 30 You use your blood to heal an ally, other than yourself, for 2334. Heals for an extra 2% per level of Blood Union.
38 Frenzied Symbiote III Alteration 1 2.0 25 Attaches a frenzied symbiote to an ally, increasing their damage by 45 for 1 hour. Expends 1 Frenzied Symbiote. Only 1...
38 Mental Transmutation IV Alteration 583 Instant 5 Transmutes 583 health into 758 energy.
38 Physical Transmutation I Alteration Instant 5 Draws on your physical power, transmuting 99% of your endurance into health at a 1500% rate. This process takes great toll on...
38 Plated Symbiote III Alteration 1 2.0 25 Attaches a plated symbiote to an ally, transforming their skin into spiky plates that return 70 damage upon their attackers...
38 Recovering Burst IV 801 4.5 10 Releases a burst of life, healing all allies within 10m by 1361. Heals for an extra 2% per level of Blood Union.
38 Strip Enchantment III Alteration 334 1.0 25 Strips an enchantment from your opponent.
38 Vitalize IV 123 Instant 25
38 Vitalizing Symbiote Alteration 2.0 25 Attaches a vitalizing symbiote to an ally, giving its bearer a 10% chance on spell cast to gain a 50% energy cost reduction...
40 Blood Letting This ability consumes 25% health and 15% energy, but forms a full Blood Union with your enemy instantly.
40 Cerebral Graft II 129 Instant 25
40 Exsanguinate II Physical Finish 261 Instant 25 Summons forth the blood of your opponent, dealing 7 waves of increasing damage to them over time. The first wave deals 98 to...
40 Favor of the Life Giver V Alteration Instant 25 Fills your targets group with power. +113 Constitution +56 Vitality +128 Intelligence +88 Wisdom +1200 Hit Points +12 Hit...
40 Flesh Mender's Ritual IV 3 Instant 30 This ritual heals an ally, other than yourself, for 4110 health over 20 seconds. Reduces Blood Union by 3. Only usable from...
40 Flesh Rend IV Physical Finish 251 Instant 25 Causes the flesh of your opponent to split and tear, dealing 904 to 953 damage. Increases Blood Union by 3.
40 Infuse Health VI 525 1.5 30 Infuses your defensive target with 1314 health. Heals for an extra 2% per level of Blood Union.
40 Metamorphism II Counterspell 777 Instant 25 Counters a spell being cast and channels the energy into healing power, healing all group members within 10m by 659.
40 Renewing Symbiote II Alteration 1 2.0 25 Attaches a renewing symbiote to an ally, giving its bearer a 5% chance on hit to be healed for 912 over 6 seconds. Lasts 30...
40 Serak's Mantle III Conjuration 134 Instant 5 Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level. Does...

Level 41-50

LvAbilitySchoolCost CastRangeEffect
42 Blood Letting Ritual I Physical Evocation 1 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent to deal 1635 to 1720 damage to...
42 Blood Tribute V Arcane Finish 323 Instant 25 Steals 586 to 618 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
42 Conducive Symbiote Alteration 2.0 25 Attaches a conducive symbiote to an ally, this symbiote grants you the use of an ability that instantly heals an ally. This...
42 Entwining Vein V Arcane Evocation 349 2.0 25 Steals 330 to 350 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
42 Exploding Cyst III Physical Evocation 315 3.0 25 Forms a large blister on your opponent and explodes it, dealing 653 to 688 damage. If you are at Blood Union 3 or greater it...
42 Numb IV Alteration 134 2.0 25 Numbs your opponent's mind, lowering your hate by 4542.
42 Severing Ritual III Arcane Evocation 3 Instant 10 This ritual severs life from all opponents within 10m, dealing 430 to 454 damage and 591 to 624 over 10 sec. Reduces Blood...
42 Sheltering Rune I Conjuration 269 Instant 25 Places a rune of flesh on your defensive target that reduces incoming physical damage and arcane damage by 100%. Lasts for 6 seconds.
42 Transfusion of Serak III 290 Instant 30 Heals for 1200 health over 16 seconds.
42 Union of Blood V Physical Evocation 347 Instant 25 Forms a strong union with your opponent, dealing 889 to 937 damage over 24 sec. Increases Blood Union by 2.
44 Constrict III 180 2.0 25 Constricts the movement of your opponent, rooting them in place for 60 seconds. Has a 60% chance to break on hit.
44 Despoil VI Arcane Evocation 252 2.0 25 Steals 344 to 364 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of...
44 Frenzied Symbiote IV Alteration 1 2.0 25 Attaches a frenzied symbiote to an ally, increasing their damage by 63 for 1 hour. Expends 1 Frenzied Symbiote. Only 1...
44 Health Graft V 140 Instant 25
44 Life Husk IV Alteration 128 Instant 5 Covers you in a husk of energy, absorbing all incoming damage for 9 seconds. Consumes a vial of blood.
46 Blood Gift V 573 3.0 30 You use your blood to heal an ally, other than yourself, for 2869. Heals for an extra 2% per level of Blood Union.
46 Blood Gift VI 562 3.0 30
46 Flesh Rend V Physical Finish 286 Instant 25 Causes the flesh of your opponent to split and tear, dealing 1032 to 1088 damage. Increases Blood Union by 3.
46 Mental Infusion III 146 Instant 25
46 Recovering Burst V 952 4.5 10 Releases a burst of life, healing all allies within 10m by 1673. Heals for an extra 2% per level of Blood Union.
46 Scarlet Ritual V Arcane Evocation 4 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent in order to deal 686 to 724 damage...
48 Call of the Warehouse Conjuration 137 6.0 5000 Summons a group mate to your side within the walls of Ancient Port Warehouse.
48 Exploding Cyst IV Physical Evocation 350 3.0 25 Forms a large blister on your opponent and explodes it, dealing 751 to 791 damage. If you are at Blood Union 3 or greater it...
48 Infuse Health VII 596 1.5 30 Infuses your defensive target with 1530 health. Heals for an extra 2% per level of Blood Union.
48 Mental Transmutation V Alteration 747 Instant 5 Transmutes 747 health into 1047 energy.
48 Physical Transmutation II Alteration Instant 5 Draws on your physical power, transmuting 99% of your endurance into health at a 2500% rate. This process takes great toll on...
48 Plated Symbiote IV Alteration 1 2.0 25 Attaches a plated symbiote to an ally, transforming their skin into spiky plates that return 93 damage upon their attackers...
48 Strip Enchantment IV Alteration 421 1.0 25 Strips a greater enchantment from your opponent.
48 Vitalize V 152 Instant 25
50 Blood Letting Ritual II Physical Evocation 1 Instant 25 This ritual summons negative energy from the blood union you have forced upon your opponent to deal 1780 to 1874 damage to...
50 Blood Thief Arcane Evocation 286 2.0 10 Steals 360 to 381 health from all opponents within 10m and returns 50% of it to you. Increases the returned portion by 10% per...
50 Blood Tribute VI Arcane Finish 343 Instant 25 Steals 638 to 673 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned...
50 Cerebral Graft III 157 Instant 25
50 Entwining Vein VI Arcane Evocation 372 2.0 25 Steals 360 to 381 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
50 Exsanguinate III Physical Finish 284 Instant 25 Summons forth the blood of your opponent, dealing 7 waves of increasing damage to them over time. The first wave deals 109 to...
50 Favor of the Life Giver VI Alteration Instant 25 Fills your targets group with power. +141 Constitution +70 Vitality +160 Intelligence +110 Wisdom +1500 Hit Points +15 Hit...
50 Flesh Mender's Ritual V 3 Instant 30 This ritual heals an ally, other than yourself, for 4662 health over 20 seconds. Reduces Blood Union by 3. Only usable from...
50 Frenzied Symbiote V Alteration 1 2.0 25 Attaches a frenzied symbiote to an ally, increasing their damage by 84 for 1 hour. Expends 1 Frenzied Symbiote. Only 1...
50 Metamorphism III Counterspell 847 Instant 25 Counters a spell being cast and channels the energy into healing power, healing all group members within 10m by 747.
50 Numb V Alteration 143 2.0 25 Numbs your opponent's mind, lowering your hate by 5034.
50 Renewing Symbiote III Alteration 1 2.0 25 Attaches a renewing symbiote to an ally, giving its bearer a 5% chance on hit to be healed for 1032 over 6 seconds. Lasts 30...
50 Ritual of Shielding Instant ? Group rune spell (reduces Blood Union) ( learned ability )
50 Serak's Mantle IV Conjuration 143 Instant 5 Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level. Does...
50 Serak's Mantle V 160 Instant 5
50 Severing Ritual IV Arcane Evocation 3 Instant 10 This ritual severs life from all opponents within 10m, dealing 472 to 498 damage and 650 to 685 over 10 sec. Reduces Blood...
50 Shadow Vein Shadow Evocation 372 2.0 25 Steals 240 to 254 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by...
50 Sheltering Rune II Conjuration 286 Instant 25 Places a rune of flesh on your defensive target that reduces incoming physical damage and arcane damage by 100%. Lasts for 8 seconds.
50 Union of Blood VI Physical Evocation 369 Instant 25 Forms a strong union with your opponent, dealing 974 to 1027 damage over 24 sec. Increases Blood Union by 2.
50 Union of Blood VII 399 Instant 25

Level not recorded

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