Call of the Warehouse
Blood Mage · Level 48
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 48
- Cast then
- 6
- Refresh then
- 3600
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Confirmed in game for the Shaman as well, at 140 energy — the same as the Disciple. Four classes hold it in two cost groups: 137 for the Blood Mage and Cleric, 140 for the Disciple and Shaman.
Confirmed in game for the Disciple as well, where it costs 140 energy — the Blood Mage's and Cleric's both read 137.
Not a class ability: the same summon appears for more than one class with identical level, cost and wording — confirmed in game for the Blood Mage and the Cleric. It is filed under Blood Mage because a row carries a single class.
Note: it has a huge refresh time, be sure to have psionicist buffs before using it.
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 48
- energy cost
- 137
- Jin cost
- 0
- Cast time
- 6.0
- Refresh
- 1:00:00s
- Range
- 5000m
- Target
- Ally
- Type
- Conjuration
- Learned from
- Learned Ability
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project