VanguardSaga of Heroes Archive

Flying Kick II

Monk · Level 20 · Harmonious Body Discipline Finish

Effect

A devastating kick that hammers your opponent, inflicting melee damage plus 232. Increases Jin by 1. A finishing attack.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007
16 — now 20
Energy then
10
Cast then
Instant
A devastating kick that hammers your opponent for 173 to 185 damage Increases Jin by 1 Possible advanced finishers: Kick of the Heavens I (Level 20) Kick of the Heavens II (Level 34) Kick of the Heavens III (Level 46)

vanguardmonks.com, 2007 · every ability that changed

Level in 2007-2008
16 — now 20
A devastating kick that hammers your opponent, inflicting melee damage plus 191. Increases Jin by 1. Cost: Submit Info Cast Time: Submit Info Refresh: Submit Info Range: Submit Info

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by The Telon Project as: “A devastating kick that hammers your opponent, inflicting melee damage plus 232. Increases Jin by 1” (http://thetelonproject.wikidot.com/abilities:flying-kick-ii)

The level recorded here was read from the VGO Emulator client. the vanguardmonks.com ability table, captured in 2008 gives a different one, and it is not an error in either: that page describes the game as it stood in 2007 and the emulator runs a much later build, so the Monk's abilities were rebalanced between the two. Forty of the Monk's abilities differ this way.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
20
Endurance cost
10
Cast time
Instant
Refresh
0s
Range
5m
Target
Offensive Target
Requires
A melee critical hit
Type
Harmonious Body
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • From VGO Emulator — the game’s own strings for this ability, which filled anything blank here. Where they disagreed with a figure already recorded, the older figure was kept and the client’s reading filed as a disagreement
  • The Telon Project

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