VanguardSaga of Heroes Archive

Monk

Offensive Fighter · MNK · game id 15

Starting attributes

Strength
40
Constitution
40
Dexterity
45
Vitality
35
Wisdom
25
Intelligence
25

Browse

Styles (3)

A Monk follows one of these, chosen through a quest chain. Each grants its own abilities, and most grant a stance — a form that changes how the class behaves.

Dragon

Ferocity and mystical power. Dragon practitioners meet force with overwhelming force and do not yield. Their attacks hit hard and cost much, and they learn the mystical side of the dragon too — to leap like the cloud dragon, gleam like the sun dragon, and become resilient like the stone dragon.

36 of this class's abilities belong to this style — a Monk on another path never learns them.

How it is chosen Chosen at Choose Your Path (922), which sends you to Kiyo at the Imperial Training Center near the Magi Hold in Kojan. Three quests follow, ending at A Force Of Will (2702). This branch can be completed on the VGO Emulator. A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.

Immortal Stone Dragon · also called Stone Dragon · from level 15 Bolsters your armor class and prevents 50% of the incoming fire and cold damage, and greatly increases hit point regeneration. Decreases attack speed by 10%. It also grants you jin regeneration.
Where this comes from The official Prima strategy guide calls this stance “Stone Dragon” and gives different figures: it bolsters armour class, prevents 30% of incoming fire and cold damage, and slows your attacks by 20%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the dragon style, at A Force Of Will (2702) with Master Kiyo. No source this archive draws on recorded it.
Legendary Storm Dragon · also called Storm Dragon · from level 15 Increases your damage by 18%, critical chance by 5%, adds a 15% chance of striking your opponent with a bolt of lightning, but lowers your mitigation by 3%. It also grants you jin regeneration.
Where this comes from The official Prima strategy guide calls this stance “Storm Dragon” and gives different figures: it adds lightning damage to your strikes and consumes 1 Jin every 4 seconds. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the dragon style, at A Force Of Will (2702) with Master Kiyo. No source this archive draws on recorded it.
Dragon Stance · from level 15 Increases your health regeneration rate.
Where this comes from Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.

Drunken Master

Deception and unseen power. Drunken practitioners keep themselves off balance, striking from impossible angles and tempting opponents into openings that do not exist. They stagger to dodge and to infuriate, and counterattack from that evasiveness. The style leans more on defence and on managing hatred than the dragon does.

29 of this class's abilities belong to this style — a Monk on another path never learns them.

How it is chosen Chosen at Choose Your Path (929), which sends you to Syroko Osaito in a ruined tower near Ksaravi Gulch. Three quests follow, ending at The Way Of The Sway, Part 2 (4812). This branch can be completed on the VGO Emulator. A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.

Legendary Drunken Fist · also called Drunken Fist · from level 15 Increases your damage by 16% and parry chance by 5%, while lowering your mitigation by 2%. It also grants you jin regeneration.
Where this comes from The official Prima strategy guide calls this stance “Drunken Fist” and gives different figures: it increases damage by 10% and enemy aggression by 25%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the drunken style, at The Way Of The Sway, Part 2 (4812) with Syroko Osaito. No source this archive draws on recorded it.
Immortal Drunken Sway · also called Drunken Sway · from level 15 Increases your mitigation by 12%, refresh haste by 10%, chance to dodge and parry by 9%. You also slap all that attack you, dealing minor damage, and the hate generated by all attacks is increased by 25%. It also grants you jin regeneration.
Where this comes from The official Prima strategy guide calls this stance “Drunken Sway” and gives different figures: it increases dodge by 30% and reduces accuracy by 10%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the drunken style, at The Way Of The Sway, Part 2 (4812) with Syroko Osaito. No source this archive draws on recorded it.
Drunken Mastery · from level 15 Increases attack speed by 10% and dodge chance by 5%.
Where this comes from Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.

Harmonious Body

Redirection and debilitation. The harmonious monk deflects an attacker's own force to their disadvantage, using minimal strength and leading the attacker off balance in one seamless movement. It leans on a clear mind and the power of the spirit, and most of its abilities leave the enemy weakened in a way that can then be exploited.

38 of this class's abilities belong to this style — a Monk on another path never learns them.

How it is chosen Chosen at Choose Your Path (9298), which sends you to Krait Muratsu, south and a little east of Tawar Galan. Three quests follow — The Flowers of the Deep, Focus the Center and The Grains of Time — and the third grants the stances and an Aum. On the VGO Emulator this branch cannot be finished: The Flowers Of The Deep (9300) stalls because its Drowning Orchid cannot be picked up, so none of its stances have been read from the client. A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.

Harmonious Body Stance · from level 15 Regenerates Jin over time.
Where this comes from Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.
Crane · also called Crane Stance · from level 15 Increases your chance to block, parry or dodge by 20% and decreases endurance costs by 25%, but lowers damage output by 20%.
Where this comes from Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.
Tiger · also called Tiger Stance · from level 15 Increases your critical chance by 20% while increasing special move endurance costs by 50%.
Where this comes from Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.

Learned abilities (5)

Not taught by a trainer — these come from a tome, a dropped item or a quest. Where the quest that grants one is known it is linked; where only a phrase survives, that phrase is shown as it stands.

Guides (6)

Written by players while Vanguard was running, and mirrored here.

Not yet checked against the client (46)

These are recorded here from the fan wikis, but nobody has yet opened the VGO Emulator client and confirmed them. They may be exactly right, they may carry figures the game never used, or they may not be in the emulator at all — there is no way to tell from the sources alone. Of this class's 166 abilities, 115 have had their tooltip read in game. Where a tooltip has been read it overrides the wikis, and around four in five disagreed with them — so treat the figures below with care.

Abilities (166)

Level 1-10

LvAbilitySchoolCost CastRangeEffect
1 Boundless Fist I Harmonious Body 20 Instant 5 A powerful attack that deals melee damage plus 10 damage. Increases Jin by 1.
1 Iron Hand I Instant 5 Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 5.
1 Iron Resolve I
(Dragon Discipline)
Dragon Discipline 5 Instant 5 Increases your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15.
2 Crescent Kick I
(Dragon Discipline)
Dragon Discipline 10 Instant 5 A kick attack that deals 24 to 28 damage. Increases Jin by 2.
4 Ignore Pain I Instant 5 Heals you for 25% of your base hit points and allows you to ignore 20% of the damage inflicted on you for 20 sec.
4 Whirling Storm I
(Dragon Discipline)
34 Instant 10 You become a whirling storm, inflicting melee damage plus 19 to all opponents within 10m. Increases Jin by 1.
6 Boundless Fist II 20 Instant 5 A powerful attack that deals melee damage plus 26 damage. Increases Jin by 1.
6 Feign Death I
(Drunken Dicipline)
10 Instant 5 This ability allows you to fake your own death.
6 Swaying Step I Drunken Discipline 18 Instant 5 Your swaying steps confuse your opponent, allowing you 100% dodge for the next 60 sec or until you dodge or activate another...
8 Ashen Hand I Harmonoius Body 6 Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 38 to 44.
8 Stinging Backfist I
(Drunken Dicipline)
Counterattack 10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 33 to 37.
10 Crescent Kick II Melee Attack 10 Instant 5 A kick attack that deals 61 to 67 damage. Increases Jin by 2.
10 Flying Kick I Harmonious Body 10 Instant 5 A devastating kick that hammers your opponent, inflicting melee damage plus 131. Increases Jin by 1. A finishing attack.
10 Iron Hand II Instant 5 Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 10.
10 Iron Resolve II Instant 5 Increases your intelligence by 28, your strength by 18 and the damage done by all melee attacks by 25.
10 Jin Surge I Harmonious Body 4 Instant 5 A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 33.
10 Secret of Flames I Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 54 to 60 fire damage and a chance to burn your...
10 Storm Stride 10 Instant 25 This ability, when executed before a special attack, will instantly transport you behind your target for the execution of...

Level 11-20

LvAbilitySchoolCost CastRangeEffect
14 Boundless Fist III 20 Instant 5 A powerful attack that deals melee damage plus 50 damage. Increases Jin by 1.
14 Enlightenment Instant 5 You gain enlightenment which restores 10 endurance every 6 sec and increases damage by 6%.
14 Goading Slap I 15 Instant 5 Deals 55 to 61 damage and causes your opponent to have 250 additional hatred for your defensive target.
14 Meditation
14 Stinging Backfist II
(Drunken Dicipline)
10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 51 to 57.
14 Thousand Fists I
(Drunken Dicipline)
10 Instant 5 Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 49. Increases Jin by 1.
14 Waning Palm I
(Drunken Dicipline)
20 Instant 10 Wanes the body and mind of an opponent, dealing normal damage plus 53 and lowers aggression for your defensive target....
14 Whirling Storm II 34 Instant 10 You become a whirling storm, inflicting melee damage plus 42 to all opponents within 10m. Increases Jin by 1. Only usable in combat.
15 Aum of the Stumbling Master Instant 0 Chanting this while meditating will allow you the chance to learn an available ability
15 Feet of the Fire Dragon I 40 Instant 5 Flames surround your feet, burning your opponent for 161 to 173 damage over 16 seconds Increases Jin by 1
15 Six Dragons Strike I 40 Instant 5 A hard hitting strike that increases melee damage by 113 Increases Jin by 1
15 Staggering Punch I 20 Instant 5 A well-aimed attack that deals melee damage plus 113 and stuns your opponent for an instant, interrupting spell casting....
16 Deadly Adder Hand I A vital strike that causes your opponent to take 505 to 533 damage over 16 sec and become instantly weak. The moment the...
16 Eagle Claw I Tears through your opponents armor, inflicting 66 to 72 damage and reducing mitigation by 15% for 18 seconds. Increases Jin by 1.
16 Jeering Kick I A mocking kick that deals 59 to 65 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin by...
16 Reed in the Wind I unavailable 10 ? ? You bend and twist like a reed in the wind, making you a very difficult target to strike, increasing your dodge by 50% for 15 sec.
18 Ashen Hand II Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 65 to 71.
18 Crescent Kick III 10 Instant 5 A kicking attack that deals 101 to 109 damage. Increases Jin by 2.
18 Divine Typhoon I 10 Instant 10 You become like a typhoon, striking your opponent for melee damage plus 309. Increases Jin by 1. A finishing attack.
18 Dragon's Rage I Instant 5 A precise attack that deals 54 to 60 damage, but will always result in a critical hit
18 Ignore Pain II Instant 5 Heals you for 28% of your base hit points and allows you to ignore 22% of the damage inflicted on you for 20 sec.
18 Quivering Palm I 10 Instant 5 Strikes your opponent dealing 125% weapon damage plus 49 to 55, and making their body quiver, lowering damage by 50% for 15...
18 Secret of Flames II Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 89 to 95 fire damage and a chance to burn your...
18 Spinning Fists I A precise attack that deals a minor 98 to 106 damage but will always result in a critical hit.
18 Swaying Step II 18 Instant 5 Your swaying steps confuse your opponent, allowing you 120% dodge for the next 60 sec or until you dodge or activate another...
20 Flying Kick II 10 Instant 5 A devastating kick that hammers your opponent, inflicting melee damage plus 232. Increases Jin by 1. A finishing attack.
20 Iron Hand III
20 Iron Resolve III Instant 5 Increases your intelligence by 47, your strength by 31 and the damage done by all melee attacks by 50.
20 Jin Surge II Instant 5 A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 77.
20 Secret of Ice I Instant 5 Speaking the secret of ice grants your attacks a chance to deal an additional 42 to 46 ice damage, slows your target's attack...

Level 21-30

LvAbilitySchoolCost CastRangeEffect
22 Boundless Fist IV 20 Instant 5 A powerful attack that deals melee damage plus 76 damage. Increases Jin by 1.
22 Deadly Adder Hand II A vital strike that causes your opponent to take 1030 to 1086 damage over 20 sec and become instantly weak. The moment the...
22 Kick of the Heavens I 10 Instant 5 A flying kick attack that crushes your opponent for melee damage plus 274. Only available after performing Flying Kick....
22 Nerve Strike 20 Instant 5 By striking a vital nerve, you stun your target for 30 sec. Any further contact will shake them from this stunned state. Only...
22 Pushing Hands 40 Instant 5 Forcefully pushes your opponent out of whatever stance they are in. This ability only works on NPCs.
22 Six Dragons Strike II 40 Instant 5 A hard hitting strike that increases melee damage by 161 Increases Jin by 1
22 Staggering Punch II A well-aimed attack that deals melee damage plus 160 and stuns your opponent for an instant. interrupting spell casting....
22 Stinging Backfist III 10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 79 to 87.
24 Eagle Claw II Tears through your opponents armor, inflicting 103 to 111 damage and reducing its mitigation by 15% for 20 sec. Increases Jin by 1.
24 Goading Slap II 15 Instant 5 Deals 91 to 99 damage and causes your opponent to have 400 additional hatred for your defensive target.
24 Waning Palm II 20 Instant 10 Wanes the body and mind of an opponent, dealing normal damage plus 86 and lowers aggression for your defensive target....
24 Whirling Storm III 34 Instant 10 You become a whirling storm, inflicting melee damage plus 69 to all opponents within 10m. Increases Jin by 1. Only usable in combat.
26 Ashen Hand III Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 93 to 101.
26 Crescent Kick IV 10 Instant 5 A kicking attack that deals 145 to 155 damage. Increases Jin by 2.
26 Dragon Rakes Its Claw I 32 Instant 10 Rake all opponents in front of you, inflicting melee damange plus 82 Increases Jin by 1
26 Feet of the Fire Dragon II 40 Instant 5 Flames surround your feet, burning your opponent for 252 to 270 damage over 16 seconds Increases Jin by 1
26 Foolhardy Swagger I Increases the hate of all opponents within 10m of your defensive target by 10%.
26 Jeering Kick II A mocking kick that deals 98 to 106 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin...
26 Quivering Palm II 10 Instant 5 Strikes your opponent dealing 125% weapon damage plus 72 to 78, and making their body quiver, lowering damage by 50% for 15...
26 Secret of Flames III Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 130 to 139 fire damage and a chance to burn...
26 Thousand Fists II
(Drunken Dicipline)
10 Instant 5 Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 85. Increases Jin by 1.
26 Thundering Fists I 10 Instant 5 You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 84. Only available after executing Thousand...
26 Wave Hand in a Cloud I Quickly strike back at any opponents that strike you, dealing moderate damage. Last for 20 seconds.
28 Divine Typhoon II 10 Instant 10 You become like a typhoon, striking your opponent for melee damage plus 469. Increases Jin by 1. A finishing attack.
28 Ignore Pain III Instant 5 Heals you for 32% of your base hit points and allows you to ignore 24% of the damage inflicted on you for 20 sec.
28 Secret of Ice II Instant 5 Speaking the secret of ice grants your attacks a chance to deal an additional 60 to 65 ice damage, slows your target's attack...
30 Aum Liat Instant 5 Chanting this will grant you a 10% increase to movement and 5% increased chance to dodge. The costs of all attacks are...
30 Boundless Fist V 20 Instant 5 A powerful attack that deals melee damage plus 103 damage. Increases Jin by 1.
30 Clumsy Whirl I Counter Attack A whirling counter attack used after you dodge an opponent's attack. Deals melee damage plus 203 to enemies withing 10m.
30 Deadly Adder Hand III A vital strike that causes your opponent to take 1645 to 1733 damage over 24 sec and become instantly weak. The moment the...
30 Divine Avalanche I Finishing Attack 10 Instant 10 You become like a mighty avalanche, striking your opponent for melee damage plus 512. Increases Jin by 1. An adventuring...
30 Feign Death II 10 Instant 5 This ability allows you to fake your own death.
30 Fists of Celerity Instant 5 Your fists blur, causing your special attacks to strike twice for 20 sec.
30 Flying Kick III 10 Instant 5 A devastating kick that hammers your opponent, inflicting melee damage plus 343. Increases Jin by 1. A finishing attack.
30 Iron Hand IV
30 Iron Resolve IV Instant 5 Increases your intelligence by 66, your strength by 43 and the damage done by all melee attacks by 75.
30 Jin Surge III Instant 5 A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 136.
30 Reed in the Wind II 10 Instant Self buff which greatly increases dodge (18 sec) ( learned ability )
30 Secret of Celerity
30 Six Dragons Strike III 40 Instant 5 A hard hitting strike that increases melee damage by 220 Increases Jin by 1
30 Staggering Punch III A well-aimed attack that deals melee damage plus 219 and stuns your opponent for an instant, interrupting spell casting....
30 Steal the Wind I Counterattack after a successful dodge, inflicting 292 to 310 damage and slowing your opponent's attack speed by 15% while...
30 Stinging Backfist IV 10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 109 to 117.
30 Swaying Step III 18 Instant 5 Your swaying steps confuse your opponent, allowing you 140% dodge for the next 60 sec or until you dodge or activate another...

Level 31-40

LvAbilitySchoolCost CastRangeEffect
32 Dragon's Rage II Instant 5 A precise attack that deals 91 to 99 damage, but will always result in a critical hit
32 Spinning Fists II
(Drunken Dicipline)
Aprecise attack that deals a minor 163 to 175 damage but will always result in a critical hit.
34 Ashen Hand IV Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 123 to 133.
34 Cloud Dragon's Ruse I Instant 5 You feint and quickly strike your target, dealing melee damange plus 251. This confuses your opponent, causing it to stop...
34 Crescent Kick V
(Dragon Discipline)
10 Instant 5 A kicking attack that deals 192 to 204 damage. Increases Jin by 2.
34 Goading Slap III
(Drunken Dicipline)
15 Instant 5 Deals 130 to 140 damage and causes your opponent to have 800 additional hatred for your defensive target.
34 Kick of the Heavens II 10 Instant 5 A flying kick attack that crushes your opponent for melee damage plus 418. Only available after performing Flying Kick....
34 Lurching Feint I
(Drunken Dicipline)
You lurch and weave, confusing your opponent and causing it to stop attacking for 3 sec. This ability increases the crit...
34 Quivering Palm III Harmonious body - Counterattack 10 Instant 5 Strikes your opponent dealing 125% weapon damage plus 95 to 103, and making their body quiver, lowering damage by 50% for 15...
34 Secret of Flames IV
(Dragon Discipline)
Buff Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 182 to 193 fire damage and a chance to burn...
34 Soaring Leap 20 Instant 5 Enables you to jump great distances.
34 Waning Palm III
(Drunken Dicipline)
20 Instant 10 Wanes the body and mind of an opponent, dealing normal damage plus 122 and lowers aggression for your defensive target....
34 Whirling Storm IV
(Dragon Discipline)
AOE 34 Instant 10 You become a whirling storm, inflicting melee damage plus 97 to all opponents within 10m. Increases Jin by 1. Only usable in combat.
36 Eagle Claw III Harmonious Body - Debuff Tears though your opponent's armor, inflicting 142 to 152 damage and reducing its mitigation by 15% for 22 sec. Increases Jin by 1.
36 Feet of the Fire Dragon III 40 Instant 5 Flames surround your feet, burning your opponent for ?? to ?? damage over 16 seconds Increases Jin by 1
36 Foolhardy Swagger II
(Drunken Dicipline)
Increase the hate of all opponents within 10m of your defensive target by 12%
36 Jeering Kick III
(Drunken Dicipline)
A mocking kick that deals 139 t0 150 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin...
36 Secret of Ice III
(Dragon Discipline)
Buff Instant 5 Speaking the secret of ice grants your attacks a chance to deal an additional 88 to 93 ice damage, slows your target's attack...
36 Thundering Fists II
(Drunken Dicipline)
10 Instant 5 You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 118. Only available after executing...
38 Boundless Fist VI 20 Instant 5 A powerful attack that deals melee damage plus 133 damage. Increases Jin by 1.
38 Divine Typhoon III 10 Instant 10 You become like a typhoon, striking your opponent for melee damage plus 643. Increases Jin by 1. A finishing attack.
38 Ignore Pain IV Instant 5 Heals you for 36% of your base hit points and allows you to ignore 26% of the damage inflicted on you for 20 sec.
38 Six Dragons Strike IV 40 Instant 5 A hard hitting strike that increases melee damage by ??? Increases Jin by 1
38 Stinging Backfist V 10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 141 to 151.
38 Thousand Fists III 10 Instant 5 Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 124. Increases Jin by 1.
40 Aum Ti Instant 5 Chanting this will grant you 5% increased damage and chance to parry incoming attacks and lowers the cost of attacks by 20%....
40 Divine Avalanche II 10 Instant 10 You become like a mighty avalanche, striking your opponent for melee damage plus 693. Increases Jin by 1. An adventuring...
40 Dragon Sweeps Its Tail II
40 Flying Kick IV 10 Instant 5 A devastating kick that hammers your opponent, inflicting melee damage plus 465. Increases Jin by 1. A finishing attack.
40 Iron Hand V
40 Iron Resolve V Instant 5 Increases your intelligence by 85, your strength by 56 and the damage done by all melee attacks by 125.
40 Jin Surge IV Instant 5 A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 193.
40 Secret of Transcendence I Instant 5 Speaking the secret of transcendence increases your damage by 5% and adds a chance to deal 116 to 124 spiritual damage to each...

Level 41-50

LvAbilitySchoolCost CastRangeEffect
42 Ashen Hand V Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 157 to 169.
42 Cloud Dragon's Ruse II Instant 5 You feint and quickly strike your target, dealing melee damange plus ??. This confuses your opponent, causing it to stop...
42 Crescent Kick VI 10 Instant 5 A kicking attack that deals 243 to 259 damage. Increases Jin by 2.
42 Quivering Palm IV 10 Instant 5 Strikes your opponent dealing 125% weapon damage plus 121 to 131, and making their body quiver, lowering damage by 50% for 15...
42 Secret of Flames V Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 244 to 258 fire damage and a chance to burn...
42 Swaying Step IV 18 Instant 5 Your swaying steps confuse your opponent, allowing you 160% dodge for the next 60 sec or until you dodge or activate another...
44 Goading Slap IV 15 Instant 5 Deals 173 to 185 damage and causes your opponent to have 1600 additional hatred for your defensive target.
44 Secret of Ice IV Instant 5 Speaking the secret of ice grants your attacks a chance to deal an additional 108 to 115 ice damage, slows your target's...
44 Waning Palm IV 20 Instant 10 Wanes the body and mind of an opponent, dealing normal damage plus 161 and lowers aggression for your defensive target....
44 Whirling Storm V 34 Instant 10 You become a whirling storm, inflicting melee damage plus 129 to all opponents within 10m. Increases Jin by 1. Only usable in combat.
46 Boundless Fist VII 20 Instant 5 A powerful attack that deals melee damage plus 165 damage. Increases Jin by 1.
46 Feet of the Fire Dragon IV 40 Instant 5 Flames surround your feet, burning your opponent for ?? to ?? damage over 16 seconds Increases Jin by 1
46 Feign Death III 10 Instant 5 This ability allows you to fake your own death.
46 Iron Skin Instant 5 Hardens your skin for a short period of time, increasing mitigation by 75 and granting immunity to most stuns and knockbacks...
46 Kick of the Heavens III 10 Instant 5 A flying kick attack that crushes your opponent for melee damage plus 590. Only available after performing Flying Kick....
46 Reed in the Wind III 10 Instant Self buff which greatly increases dodge (21 sec) ( learned ability )
46 Six Dragons Strike V 40 Instant 5 A hard hitting strike that increases melee damage by ??? Increases Jin by 1
46 Stinging Backfist VI 10 Instant 5 Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 174 to 186.
46 Thundering Fists III 10 Instant 5 You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 154. Only available after executing...
48 Divine Typhoon IV 10 Instant 10 You become like a typhoon, striking your opponent for melee damage plus 833. Increases Jin by 1. A finishing attack.
48 Dragon's Rage III Instant 5 A precise attack that deals ?? to ??? damage, but will always result in a critical hit
48 Ignore Pain V Instant 5 Heals you for 40% of your base hit points and allows you to ignore 28% of the damage inflicted on you for 20 sec.
48 Secret of Transcendence II Instant 5 Speaking the secret of transcendence increases your damage by 5% and adds a chance to deal 135 to 144 spiritual damage to each...
50 Ashen Hand VI Instant 5 Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 174 to 186.
50 Ashen Hand VII
50 Aum Kor Instant 5 Chanting this will grant you 10% melee haste and 25% refresh haste. Only a single aum can be active at once. Must be out of combat.
50 Divine Avalanche III 10 Instant 10 You become like a mighty avalanche, striking your opponent for melee damage plus 789. Increases Jin by 1. An adventuring...
50 Dragon Sweeps Its Tail III
50 Flying Kick V 10 Instant 5 A devastating kick that hammers your opponent, inflicting melee damage plus 529. Increases Jin by 1. A finishing attack.
50 Hammer Fist 10 Instant 5 The second move of the exploding heart technique. Hammers a vital point on your opponent's chest, dealing melee damage plus...
50 Iron Hand VI
50 Iron Resolve VI Instant 5 Increases your intelligence by 104, your strength by 68 and the damage done by all melee attacks by 200.
50 Jin Surge V Instant 5 A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 254.
50 Palm Explodes the Heart 5 Instant 5 The final move in the exploding heart technique. You strike your opponent's chest, dealing melee damage plus 4256 and causing...
50 Quivering Palm V 10 Instant 5 Strikes your opponent dealing 125% weapon damage plus 134 to 144, and making their body quiver, lowering damage by 50% for 15...
50 Secret of Flames VI Instant 5 Speaking the secret of the flames grants your attacks a chance to deal an extra 293 to 310 fire damage and a chance to burn...
50 Secret of Ice V Instant 5 Speaking the secret of ice grants your attacks a chance to deal an additional 119 to 128 ice damage, slows your target's...
50 Thousand Fists IV 10 Instant 5 Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 145. Increases Jin by 1.
50 Three Finger Strike 10 Instant 5 The first move in the exploding heart technique. Strikes your opponent in the throat, dealing melee damage plus 867 and lowers...

Level not recorded

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