Monk
Offensive Fighter
· MNK
· game id 15
Starting attributes
- Strength
- 40
- Constitution
- 40
- Dexterity
- 45
- Vitality
- 35
- Wisdom
- 25
- Intelligence
- 25
Browse
- Gear usable by Monks
- All Monk abilities
- Class trainers — 12 who teach Monks
- Styles
- Armor Sets
Styles (3)
A Monk follows one of these, chosen through a quest chain. Each grants its own abilities, and most grant a stance — a form that changes how the class behaves.
Dragon
Ferocity and mystical power. Dragon practitioners meet force with overwhelming force and do not yield. Their attacks hit hard and cost much, and they learn the mystical side of the dragon too — to leap like the cloud dragon, gleam like the sun dragon, and become resilient like the stone dragon.
36 of this class's abilities belong to
this style — a Monk on another path never learns
them.
How it is chosen
Chosen at Choose Your Path (922), which sends you to Kiyo at the Imperial Training Center near the Magi Hold in Kojan. Three quests follow, ending at A Force Of Will (2702). This branch can be completed on the VGO Emulator.
A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.
Where this comes from
The official Prima strategy guide calls this stance “Stone Dragon” and gives different figures: it bolsters armour class, prevents 30% of incoming fire and cold damage, and slows your attacks by 20%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the dragon style, at A Force Of Will (2702) with Master Kiyo. No source this archive draws on recorded it.Where this comes from
The official Prima strategy guide calls this stance “Storm Dragon” and gives different figures: it adds lightning damage to your strikes and consumes 1 Jin every 4 seconds. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the dragon style, at A Force Of Will (2702) with Master Kiyo. No source this archive draws on recorded it.Where this comes from
Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.Drunken Master
Deception and unseen power. Drunken practitioners keep themselves off balance, striking from impossible angles and tempting opponents into openings that do not exist. They stagger to dodge and to infuriate, and counterattack from that evasiveness. The style leans more on defence and on managing hatred than the dragon does.
29 of this class's abilities belong to
this style — a Monk on another path never learns
them.
How it is chosen
Chosen at Choose Your Path (929), which sends you to Syroko Osaito in a ruined tower near Ksaravi Gulch. Three quests follow, ending at The Way Of The Sway, Part 2 (4812). This branch can be completed on the VGO Emulator.
A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.
Where this comes from
The official Prima strategy guide calls this stance “Drunken Fist” and gives different figures: it increases damage by 10% and enemy aggression by 25%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the drunken style, at The Way Of The Sway, Part 2 (4812) with Syroko Osaito. No source this archive draws on recorded it.Where this comes from
The official Prima strategy guide calls this stance “Drunken Sway” and gives different figures: it increases dodge by 30% and reduces accuracy by 10%. That looks like the game as it shipped, against a later build here -- two states of the game rather than a contradiction. Read from the VGO Emulator client, granted by finishing the drunken style, at The Way Of The Sway, Part 2 (4812) with Syroko Osaito. No source this archive draws on recorded it.Where this comes from
Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.Harmonious Body
Redirection and debilitation. The harmonious monk deflects an attacker's own force to their disadvantage, using minimal strength and leading the attacker off balance in one seamless movement. It leans on a clear mind and the power of the spirit, and most of its abilities leave the enemy weakened in a way that can then be exploited.
38 of this class's abilities belong to
this style — a Monk on another path never learns
them.
How it is chosen
Chosen at Choose Your Path (9298), which sends you to Krait Muratsu, south and a little east of Tawar Galan. Three quests follow — The Flowers of the Deep, Focus the Center and The Grains of Time — and the third grants the stances and an Aum. On the VGO Emulator this branch cannot be finished: The Flowers Of The Deep (9300) stalls because its Drowning Orchid cannot be picked up, so none of its stances have been read from the client.
A Monk chooses a martial style at level 15. The choice is not permanent: A Step Backward (2838) sends a Monk back to Brithrax Lightstorm with a letter both other masters must sign, after which a different style may be taken.
Where this comes from
Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.Where this comes from
Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.Where this comes from
Recorded from the official Prima strategy guide, page 73, which describes the game as it shipped. Nobody has confirmed it against the VGO Emulator client.Learned abilities (5)
Not taught by a trainer — these come from a tome, a dropped item or a quest. Where the quest that grants one is known it is linked; where only a phrase survives, that phrase is shown as it stands.
-
Reed in the Wind I
— level 16
Ruins of Trengal Keep; Coterie Infineum Sanctuary -
Reed in the Wind II
— level 30
Dargun's Tomb; Karrus Hakrel -
Reed in the Wind III
— level 46
Rahz Inkur -
Reed in the Wind II (lvl?)
Dargun's Tomb: Roaches inside Dargun's Tomb -
Reed in the Wind III (lvl?)
Rahz Inkur: Flare Maidens?
Guides (6)
Written by players while Vanguard was running, and mirrored here.
- Monk: Dragon Mastery Skills — Ten Ton Hammer · Collected by Ralsu
- Monk: Harmonious Mastery Skills — Ten Ton Hammer · Collected by Ralsu
- 1.19.07 MON Creation Guide — Ten Ton Hammer · Shayalyn
- 3.01.07 - Monk Skills 1-25 — Ten Ton Hammer · Dalmarus
- 3.01.07 - Monk Skills 26-50 — Ten Ton Hammer · Ralsu
- Sub-portal: MONK — Ten Ton Hammer · Ralsu
Not yet checked against the client (46)
These are recorded here from the fan wikis, but nobody has yet opened the VGO Emulator client and confirmed them. They may be exactly right, they may carry figures the game never used, or they may not be in the emulator at all — there is no way to tell from the sources alone. Of this class's 166 abilities, 115 have had their tooltip read in game. Where a tooltip has been read it overrides the wikis, and around four in five disagreed with them — so treat the figures below with care.
- Iron Hand I — level 1
- Iron Hand II — level 10
- Meditation — level 14
- Aum of the Stumbling Master — level 15
- Feet of the Fire Dragon I — level 15
- Six Dragons Strike I — level 15
- Deadly Adder Hand I — level 16
- Eagle Claw I — level 16
- Jeering Kick I — level 16
- Dragon's Rage I — level 18
- Spinning Fists I — level 18
- Iron Hand III — level 20
- Deadly Adder Hand II — level 22
- Six Dragons Strike II — level 22
- Staggering Punch II — level 22
- Eagle Claw II — level 24
- Dragon Rakes Its Claw I — level 26
- Feet of the Fire Dragon II — level 26
- Foolhardy Swagger I — level 26
- Jeering Kick II — level 26
- Wave Hand in a Cloud I — level 26
- Clumsy Whirl I — level 30
- Deadly Adder Hand III — level 30
- Iron Hand IV — level 30
- Secret of Celerity — level 30
- Six Dragons Strike III — level 30
- Staggering Punch III — level 30
- Steal the Wind I — level 30
- Dragon's Rage II — level 32
- Spinning Fists II — level 32
- Cloud Dragon's Ruse I — level 34
- Lurching Feint I — level 34
- Eagle Claw III — level 36
- Feet of the Fire Dragon III — level 36
- Foolhardy Swagger II — level 36
- Jeering Kick III — level 36
- Six Dragons Strike IV — level 38
- Dragon Sweeps Its Tail II — level 40
- Iron Hand V — level 40
- Cloud Dragon's Ruse II — level 42
- Feet of the Fire Dragon IV — level 46
- Six Dragons Strike V — level 46
- Dragon's Rage III — level 48
- Ashen Hand VII — level 50
- Dragon Sweeps Its Tail III — level 50
- Iron Hand VI — level 50
Abilities (166)
Level 1-10
| Lv | Ability | School | Cost | Cast | Range | Effect |
|---|---|---|---|---|---|---|
| 1 |
|
Harmonious Body | 20 | Instant | 5 | A powerful attack that deals melee damage plus 10 damage. Increases Jin by 1. |
| 1 | Iron Hand I | Instant | 5 | Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 5. | ||
| 1 |
(Dragon Discipline) |
Dragon Discipline | 5 | Instant | 5 | Increases your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15. |
| 2 |
(Dragon Discipline) |
Dragon Discipline | 10 | Instant | 5 | A kick attack that deals 24 to 28 damage. Increases Jin by 2. |
| 4 |
|
Instant | 5 | Heals you for 25% of your base hit points and allows you to ignore 20% of the damage inflicted on you for 20 sec. | ||
| 4 |
(Dragon Discipline) |
34 | Instant | 10 | You become a whirling storm, inflicting melee damage plus 19 to all opponents within 10m. Increases Jin by 1. | |
| 6 |
|
20 | Instant | 5 | A powerful attack that deals melee damage plus 26 damage. Increases Jin by 1. | |
| 6 |
(Drunken Dicipline) |
10 | Instant | 5 | This ability allows you to fake your own death. | |
| 6 |
|
Drunken Discipline | 18 | Instant | 5 | Your swaying steps confuse your opponent, allowing you 100% dodge for the next 60 sec or until you dodge or activate another... |
| 8 |
|
Harmonoius Body | 6 | Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 38 to 44. |
| 8 |
(Drunken Dicipline) |
Counterattack | 10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 33 to 37. |
| 10 |
|
Melee Attack | 10 | Instant | 5 | A kick attack that deals 61 to 67 damage. Increases Jin by 2. |
| 10 |
|
Harmonious Body | 10 | Instant | 5 | A devastating kick that hammers your opponent, inflicting melee damage plus 131. Increases Jin by 1. A finishing attack. |
| 10 | Iron Hand II | Instant | 5 | Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 10. | ||
| 10 |
|
Instant | 5 | Increases your intelligence by 28, your strength by 18 and the damage done by all melee attacks by 25. | ||
| 10 |
|
Harmonious Body | 4 | Instant | 5 | A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 33. |
| 10 |
|
Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 54 to 60 fire damage and a chance to burn your... | ||
| 10 |
|
10 | Instant | 25 | This ability, when executed before a special attack, will instantly transport you behind your target for the execution of... |
Level 11-20
| Lv | Ability | School | Cost | Cast | Range | Effect |
|---|---|---|---|---|---|---|
| 14 |
|
20 | Instant | 5 | A powerful attack that deals melee damage plus 50 damage. Increases Jin by 1. | |
| 14 |
|
Instant | 5 | You gain enlightenment which restores 10 endurance every 6 sec and increases damage by 6%. | ||
| 14 |
|
15 | Instant | 5 | Deals 55 to 61 damage and causes your opponent to have 250 additional hatred for your defensive target. | |
| 14 | Meditation | |||||
| 14 |
(Drunken Dicipline) |
10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 51 to 57. | |
| 14 |
(Drunken Dicipline) |
10 | Instant | 5 | Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 49. Increases Jin by 1. | |
| 14 |
(Drunken Dicipline) |
20 | Instant | 10 | Wanes the body and mind of an opponent, dealing normal damage plus 53 and lowers aggression for your defensive target.... | |
| 14 |
|
34 | Instant | 10 | You become a whirling storm, inflicting melee damage plus 42 to all opponents within 10m. Increases Jin by 1. Only usable in combat. | |
| 15 | Aum of the Stumbling Master | Instant | 0 | Chanting this while meditating will allow you the chance to learn an available ability | ||
| 15 | Feet of the Fire Dragon I | 40 | Instant | 5 | Flames surround your feet, burning your opponent for 161 to 173 damage over 16 seconds Increases Jin by 1 | |
| 15 | Six Dragons Strike I | 40 | Instant | 5 | A hard hitting strike that increases melee damage by 113 Increases Jin by 1 | |
| 15 |
|
20 | Instant | 5 | A well-aimed attack that deals melee damage plus 113 and stuns your opponent for an instant, interrupting spell casting.... | |
| 16 |
|
A vital strike that causes your opponent to take 505 to 533 damage over 16 sec and become instantly weak. The moment the... | ||||
| 16 |
|
Tears through your opponents armor, inflicting 66 to 72 damage and reducing mitigation by 15% for 18 seconds. Increases Jin by 1. | ||||
| 16 |
|
A mocking kick that deals 59 to 65 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin by... | ||||
| 16 |
|
unavailable | 10 | ? | ? | You bend and twist like a reed in the wind, making you a very difficult target to strike, increasing your dodge by 50% for 15 sec. |
| 18 |
|
Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 65 to 71. | ||
| 18 |
|
10 | Instant | 5 | A kicking attack that deals 101 to 109 damage. Increases Jin by 2. | |
| 18 |
|
10 | Instant | 10 | You become like a typhoon, striking your opponent for melee damage plus 309. Increases Jin by 1. A finishing attack. | |
| 18 | Dragon's Rage I | Instant | 5 | A precise attack that deals 54 to 60 damage, but will always result in a critical hit | ||
| 18 |
|
Instant | 5 | Heals you for 28% of your base hit points and allows you to ignore 22% of the damage inflicted on you for 20 sec. | ||
| 18 |
|
10 | Instant | 5 | Strikes your opponent dealing 125% weapon damage plus 49 to 55, and making their body quiver, lowering damage by 50% for 15... | |
| 18 |
|
Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 89 to 95 fire damage and a chance to burn your... | ||
| 18 |
|
A precise attack that deals a minor 98 to 106 damage but will always result in a critical hit. | ||||
| 18 |
|
18 | Instant | 5 | Your swaying steps confuse your opponent, allowing you 120% dodge for the next 60 sec or until you dodge or activate another... | |
| 20 |
|
10 | Instant | 5 | A devastating kick that hammers your opponent, inflicting melee damage plus 232. Increases Jin by 1. A finishing attack. | |
| 20 | Iron Hand III | |||||
| 20 |
|
Instant | 5 | Increases your intelligence by 47, your strength by 31 and the damage done by all melee attacks by 50. | ||
| 20 |
|
Instant | 5 | A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 77. | ||
| 20 |
|
Instant | 5 | Speaking the secret of ice grants your attacks a chance to deal an additional 42 to 46 ice damage, slows your target's attack... |
Level 21-30
| Lv | Ability | School | Cost | Cast | Range | Effect |
|---|---|---|---|---|---|---|
| 22 |
|
20 | Instant | 5 | A powerful attack that deals melee damage plus 76 damage. Increases Jin by 1. | |
| 22 |
|
A vital strike that causes your opponent to take 1030 to 1086 damage over 20 sec and become instantly weak. The moment the... | ||||
| 22 |
|
10 | Instant | 5 | A flying kick attack that crushes your opponent for melee damage plus 274. Only available after performing Flying Kick.... | |
| 22 |
|
20 | Instant | 5 | By striking a vital nerve, you stun your target for 30 sec. Any further contact will shake them from this stunned state. Only... | |
| 22 |
|
40 | Instant | 5 | Forcefully pushes your opponent out of whatever stance they are in. This ability only works on NPCs. | |
| 22 | Six Dragons Strike II | 40 | Instant | 5 | A hard hitting strike that increases melee damage by 161 Increases Jin by 1 | |
| 22 |
|
A well-aimed attack that deals melee damage plus 160 and stuns your opponent for an instant. interrupting spell casting.... | ||||
| 22 |
|
10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 79 to 87. | |
| 24 |
|
Tears through your opponents armor, inflicting 103 to 111 damage and reducing its mitigation by 15% for 20 sec. Increases Jin by 1. | ||||
| 24 |
|
15 | Instant | 5 | Deals 91 to 99 damage and causes your opponent to have 400 additional hatred for your defensive target. | |
| 24 |
|
20 | Instant | 10 | Wanes the body and mind of an opponent, dealing normal damage plus 86 and lowers aggression for your defensive target.... | |
| 24 |
|
34 | Instant | 10 | You become a whirling storm, inflicting melee damage plus 69 to all opponents within 10m. Increases Jin by 1. Only usable in combat. | |
| 26 |
|
Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 93 to 101. | ||
| 26 |
|
10 | Instant | 5 | A kicking attack that deals 145 to 155 damage. Increases Jin by 2. | |
| 26 | Dragon Rakes Its Claw I | 32 | Instant | 10 | Rake all opponents in front of you, inflicting melee damange plus 82 Increases Jin by 1 | |
| 26 | Feet of the Fire Dragon II | 40 | Instant | 5 | Flames surround your feet, burning your opponent for 252 to 270 damage over 16 seconds Increases Jin by 1 | |
| 26 |
|
Increases the hate of all opponents within 10m of your defensive target by 10%. | ||||
| 26 |
|
A mocking kick that deals 98 to 106 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin... | ||||
| 26 |
|
10 | Instant | 5 | Strikes your opponent dealing 125% weapon damage plus 72 to 78, and making their body quiver, lowering damage by 50% for 15... | |
| 26 |
|
Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 130 to 139 fire damage and a chance to burn... | ||
| 26 |
(Drunken Dicipline) |
10 | Instant | 5 | Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 85. Increases Jin by 1. | |
| 26 |
|
10 | Instant | 5 | You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 84. Only available after executing Thousand... | |
| 26 |
|
Quickly strike back at any opponents that strike you, dealing moderate damage. Last for 20 seconds. | ||||
| 28 |
|
10 | Instant | 10 | You become like a typhoon, striking your opponent for melee damage plus 469. Increases Jin by 1. A finishing attack. | |
| 28 |
|
Instant | 5 | Heals you for 32% of your base hit points and allows you to ignore 24% of the damage inflicted on you for 20 sec. | ||
| 28 |
|
Instant | 5 | Speaking the secret of ice grants your attacks a chance to deal an additional 60 to 65 ice damage, slows your target's attack... | ||
| 30 |
|
Instant | 5 | Chanting this will grant you a 10% increase to movement and 5% increased chance to dodge. The costs of all attacks are... | ||
| 30 |
|
20 | Instant | 5 | A powerful attack that deals melee damage plus 103 damage. Increases Jin by 1. | |
| 30 |
|
Counter Attack | A whirling counter attack used after you dodge an opponent's attack. Deals melee damage plus 203 to enemies withing 10m. | |||
| 30 |
|
A vital strike that causes your opponent to take 1645 to 1733 damage over 24 sec and become instantly weak. The moment the... | ||||
| 30 |
|
Finishing Attack | 10 | Instant | 10 | You become like a mighty avalanche, striking your opponent for melee damage plus 512. Increases Jin by 1. An adventuring... |
| 30 |
|
10 | Instant | 5 | This ability allows you to fake your own death. | |
| 30 |
|
Instant | 5 | Your fists blur, causing your special attacks to strike twice for 20 sec. | ||
| 30 |
|
10 | Instant | 5 | A devastating kick that hammers your opponent, inflicting melee damage plus 343. Increases Jin by 1. A finishing attack. | |
| 30 | Iron Hand IV | |||||
| 30 |
|
Instant | 5 | Increases your intelligence by 66, your strength by 43 and the damage done by all melee attacks by 75. | ||
| 30 |
|
Instant | 5 | A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 136. | ||
| 30 |
|
10 | Instant | Self buff which greatly increases dodge (18 sec) ( learned ability ) | ||
| 30 | Secret of Celerity | |||||
| 30 | Six Dragons Strike III | 40 | Instant | 5 | A hard hitting strike that increases melee damage by 220 Increases Jin by 1 | |
| 30 |
|
A well-aimed attack that deals melee damage plus 219 and stuns your opponent for an instant, interrupting spell casting.... | ||||
| 30 |
|
Counterattack after a successful dodge, inflicting 292 to 310 damage and slowing your opponent's attack speed by 15% while... | ||||
| 30 |
|
10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 109 to 117. | |
| 30 |
|
18 | Instant | 5 | Your swaying steps confuse your opponent, allowing you 140% dodge for the next 60 sec or until you dodge or activate another... |
Level 31-40
| Lv | Ability | School | Cost | Cast | Range | Effect |
|---|---|---|---|---|---|---|
| 32 | Dragon's Rage II | Instant | 5 | A precise attack that deals 91 to 99 damage, but will always result in a critical hit | ||
| 32 |
(Drunken Dicipline) |
Aprecise attack that deals a minor 163 to 175 damage but will always result in a critical hit. | ||||
| 34 |
|
Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 123 to 133. | ||
| 34 | Cloud Dragon's Ruse I | Instant | 5 | You feint and quickly strike your target, dealing melee damange plus 251. This confuses your opponent, causing it to stop... | ||
| 34 |
(Dragon Discipline) |
10 | Instant | 5 | A kicking attack that deals 192 to 204 damage. Increases Jin by 2. | |
| 34 |
(Drunken Dicipline) |
15 | Instant | 5 | Deals 130 to 140 damage and causes your opponent to have 800 additional hatred for your defensive target. | |
| 34 |
|
10 | Instant | 5 | A flying kick attack that crushes your opponent for melee damage plus 418. Only available after performing Flying Kick.... | |
| 34 |
(Drunken Dicipline) |
You lurch and weave, confusing your opponent and causing it to stop attacking for 3 sec. This ability increases the crit... | ||||
| 34 |
|
Harmonious body - Counterattack | 10 | Instant | 5 | Strikes your opponent dealing 125% weapon damage plus 95 to 103, and making their body quiver, lowering damage by 50% for 15... |
| 34 |
(Dragon Discipline) |
Buff | Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 182 to 193 fire damage and a chance to burn... | |
| 34 |
|
20 | Instant | 5 | Enables you to jump great distances. | |
| 34 |
(Drunken Dicipline) |
20 | Instant | 10 | Wanes the body and mind of an opponent, dealing normal damage plus 122 and lowers aggression for your defensive target.... | |
| 34 |
(Dragon Discipline) |
AOE | 34 | Instant | 10 | You become a whirling storm, inflicting melee damage plus 97 to all opponents within 10m. Increases Jin by 1. Only usable in combat. |
| 36 |
|
Harmonious Body - Debuff | Tears though your opponent's armor, inflicting 142 to 152 damage and reducing its mitigation by 15% for 22 sec. Increases Jin by 1. | |||
| 36 | Feet of the Fire Dragon III | 40 | Instant | 5 | Flames surround your feet, burning your opponent for ?? to ?? damage over 16 seconds Increases Jin by 1 | |
| 36 |
(Drunken Dicipline) |
Increase the hate of all opponents within 10m of your defensive target by 12% | ||||
| 36 |
(Drunken Dicipline) |
A mocking kick that deals 139 t0 150 damage and compels your opponent to target you for 2 attacks or 2 seconds. Increases Jin... | ||||
| 36 |
(Dragon Discipline) |
Buff | Instant | 5 | Speaking the secret of ice grants your attacks a chance to deal an additional 88 to 93 ice damage, slows your target's attack... | |
| 36 |
(Drunken Dicipline) |
10 | Instant | 5 | You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 118. Only available after executing... | |
| 38 |
|
20 | Instant | 5 | A powerful attack that deals melee damage plus 133 damage. Increases Jin by 1. | |
| 38 |
|
10 | Instant | 10 | You become like a typhoon, striking your opponent for melee damage plus 643. Increases Jin by 1. A finishing attack. | |
| 38 |
|
Instant | 5 | Heals you for 36% of your base hit points and allows you to ignore 26% of the damage inflicted on you for 20 sec. | ||
| 38 | Six Dragons Strike IV | 40 | Instant | 5 | A hard hitting strike that increases melee damage by ??? Increases Jin by 1 | |
| 38 |
|
10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 141 to 151. | |
| 38 |
|
10 | Instant | 5 | Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 124. Increases Jin by 1. | |
| 40 |
|
Instant | 5 | Chanting this will grant you 5% increased damage and chance to parry incoming attacks and lowers the cost of attacks by 20%.... | ||
| 40 |
|
10 | Instant | 10 | You become like a mighty avalanche, striking your opponent for melee damage plus 693. Increases Jin by 1. An adventuring... | |
| 40 | Dragon Sweeps Its Tail II | |||||
| 40 |
|
10 | Instant | 5 | A devastating kick that hammers your opponent, inflicting melee damage plus 465. Increases Jin by 1. A finishing attack. | |
| 40 | Iron Hand V | |||||
| 40 |
|
Instant | 5 | Increases your intelligence by 85, your strength by 56 and the damage done by all melee attacks by 125. | ||
| 40 |
|
Instant | 5 | A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 193. | ||
| 40 |
|
Instant | 5 | Speaking the secret of transcendence increases your damage by 5% and adds a chance to deal 116 to 124 spiritual damage to each... |
Level 41-50
| Lv | Ability | School | Cost | Cast | Range | Effect |
|---|---|---|---|---|---|---|
| 42 |
|
Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 157 to 169. | ||
| 42 | Cloud Dragon's Ruse II | Instant | 5 | You feint and quickly strike your target, dealing melee damange plus ??. This confuses your opponent, causing it to stop... | ||
| 42 |
|
10 | Instant | 5 | A kicking attack that deals 243 to 259 damage. Increases Jin by 2. | |
| 42 |
|
10 | Instant | 5 | Strikes your opponent dealing 125% weapon damage plus 121 to 131, and making their body quiver, lowering damage by 50% for 15... | |
| 42 |
|
Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 244 to 258 fire damage and a chance to burn... | ||
| 42 |
|
18 | Instant | 5 | Your swaying steps confuse your opponent, allowing you 160% dodge for the next 60 sec or until you dodge or activate another... | |
| 44 |
|
15 | Instant | 5 | Deals 173 to 185 damage and causes your opponent to have 1600 additional hatred for your defensive target. | |
| 44 |
|
Instant | 5 | Speaking the secret of ice grants your attacks a chance to deal an additional 108 to 115 ice damage, slows your target's... | ||
| 44 |
|
20 | Instant | 10 | Wanes the body and mind of an opponent, dealing normal damage plus 161 and lowers aggression for your defensive target.... | |
| 44 |
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34 | Instant | 10 | You become a whirling storm, inflicting melee damage plus 129 to all opponents within 10m. Increases Jin by 1. Only usable in combat. | |
| 46 |
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20 | Instant | 5 | A powerful attack that deals melee damage plus 165 damage. Increases Jin by 1. | |
| 46 | Feet of the Fire Dragon IV | 40 | Instant | 5 | Flames surround your feet, burning your opponent for ?? to ?? damage over 16 seconds Increases Jin by 1 | |
| 46 |
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10 | Instant | 5 | This ability allows you to fake your own death. | |
| 46 |
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Instant | 5 | Hardens your skin for a short period of time, increasing mitigation by 75 and granting immunity to most stuns and knockbacks... | ||
| 46 |
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10 | Instant | 5 | A flying kick attack that crushes your opponent for melee damage plus 590. Only available after performing Flying Kick.... | |
| 46 |
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10 | Instant | Self buff which greatly increases dodge (21 sec) ( learned ability ) | ||
| 46 | Six Dragons Strike V | 40 | Instant | 5 | A hard hitting strike that increases melee damage by ??? Increases Jin by 1 | |
| 46 |
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10 | Instant | 5 | Counterattack after a successful dodge, quickly backhanding for 200% weapon damage plus 174 to 186. | |
| 46 |
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10 | Instant | 5 | You pound your opponent with mighty strikes, hitting 3 times for melee damage plus 154. Only available after executing... | |
| 48 |
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10 | Instant | 10 | You become like a typhoon, striking your opponent for melee damage plus 833. Increases Jin by 1. A finishing attack. | |
| 48 | Dragon's Rage III | Instant | 5 | A precise attack that deals ?? to ??? damage, but will always result in a critical hit | ||
| 48 |
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Instant | 5 | Heals you for 40% of your base hit points and allows you to ignore 28% of the damage inflicted on you for 20 sec. | ||
| 48 |
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Instant | 5 | Speaking the secret of transcendence increases your damage by 5% and adds a chance to deal 135 to 144 spiritual damage to each... | ||
| 50 |
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Instant | 5 | Unleashes a burst of Jin in the form of a single powerful attack that inflicts 200% weapon damage plus 174 to 186. | ||
| 50 | Ashen Hand VII | |||||
| 50 |
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Instant | 5 | Chanting this will grant you 10% melee haste and 25% refresh haste. Only a single aum can be active at once. Must be out of combat. | ||
| 50 |
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10 | Instant | 10 | You become like a mighty avalanche, striking your opponent for melee damage plus 789. Increases Jin by 1. An adventuring... | |
| 50 | Dragon Sweeps Its Tail III | |||||
| 50 |
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10 | Instant | 5 | A devastating kick that hammers your opponent, inflicting melee damage plus 529. Increases Jin by 1. A finishing attack. | |
| 50 |
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10 | Instant | 5 | The second move of the exploding heart technique. Hammers a vital point on your opponent's chest, dealing melee damage plus... | |
| 50 | Iron Hand VI | |||||
| 50 |
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Instant | 5 | Increases your intelligence by 104, your strength by 68 and the damage done by all melee attacks by 200. | ||
| 50 |
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Instant | 5 | A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 254. | ||
| 50 |
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5 | Instant | 5 | The final move in the exploding heart technique. You strike your opponent's chest, dealing melee damage plus 4256 and causing... | |
| 50 |
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10 | Instant | 5 | Strikes your opponent dealing 125% weapon damage plus 134 to 144, and making their body quiver, lowering damage by 50% for 15... | |
| 50 |
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Instant | 5 | Speaking the secret of the flames grants your attacks a chance to deal an extra 293 to 310 fire damage and a chance to burn... | ||
| 50 |
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Instant | 5 | Speaking the secret of ice grants your attacks a chance to deal an additional 119 to 128 ice damage, slows your target's... | ||
| 50 |
|
10 | Instant | 5 | Unleashes a flurry of blows on your opponent, striking multiple times for melee damage plus 145. Increases Jin by 1. | |
| 50 |
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10 | Instant | 5 | The first move in the exploding heart technique. Strikes your opponent in the throat, dealing melee damage plus 867 and lowers... |