VanguardSaga of Heroes Archive

Flying Kick V

Monk · Level 50

Effect

A devastating kick that hammers your opponent, inflicting melee damage plus 529. Increases Jin by 1. A finishing attack.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007
46 — now 50
Energy then
10
Cast then
Instant
A devastating kick that hammers your opponent for 525 to 557 damage Increases Jin by 1 Possible advanced finishers: Kick of the Heavens I (Level 20) Kick of the Heavens II (Level 34) Kick of the Heavens III (Level 46)

vanguardmonks.com, 2007 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by The Telon Project as: “Chain melee attack (grants 1 Jin) (only available after landing a melee critical hit)” (http://thetelonproject.wikidot.com/abilities:flying-kick-v)

The level recorded here was read from the VGO Emulator client. the vanguardmonks.com ability table, captured in 2008 gives a different one, and it is not an error in either: that page describes the game as it stood in 2007 and the emulator runs a much later build, so the Monk's abilities were rebalanced between the two. Forty of the Monk's abilities differ this way.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
50
Endurance cost
10
Cast time
Instant
Range
5m
Target
Offensive Target
Type
Harmonious Body
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • The Telon Project

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