Health Graft II
Blood Mage · Level 14
Effect
This spell grafts blood and flesh onto you, giving you hit points.
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Energy then
- 58 — now 57
- Cast then
- 0
Grafts blood and flesh onto an ally, granting them an additional 190 health for one hour
wiki.silkyvenom.com, 2007 · every ability that changed
- Level in 2007
- 14
wiki.vanguardjapan.com, 2007 · every ability that changed
- Level in 2007-2008
- 14
- Energy then
- 57
Grafts blood and flesh onto your defensive target's party, granting them an additional 190 health for 1 hour.
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Details
- Level
- 14
- Energy cost
- 57
- Cast time
- Instant
- Refresh
- Nones
- Duration
- 1 Hour
- Range
- 25m
- Target
- Defensive Target
- Type
- Alteration