VanguardSaga of Heroes Archive

Infuse Health I

Also recorded as Infuse Health

Blood Mage · Level 1 · Heal

Effect

Infuses 113 health into your defensive target. Heals for an extra 2% per level of Blood Union.

Ranks

RankLevelCostEffect
I 1 66 heals for 92

Alternate description

A second source words this differently; both are kept rather than one being discarded.

Infuses 92 health into your defensive target. Heals for an extra 2% per level of Blood Union.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
53 — now 67
Cast then
1.5
Infuses 107 health into your defensive target. Heals for an extra 2% per level of Blood Union

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
1
Energy then
53 — now 67
Cast then
1.5

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
1
Energy then
66 — now 67
Cast then
1.5
Infuses 92 health into your defensive target. Heals for an extra 2% per level of Blood Union.

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by mmodb as: “Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union” (http://vg.mmodb.com/spells/infuse-health-767.php)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
1
energy cost
67
Cast time
1.5
Refresh
Nones
Duration
Instant
Range
30m
Target
Defensive Target
Type
Heal
Icon
Icon679.png

Sources

← All abilities