VanguardSaga of Heroes Archive

Infuse Health II

Blood Mage · Level 8

Effect

Infuses 321 health into your defensive target. Heals for an extra 2% per level of Blood Union.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
86 — now 158
Cast then
1.5
Infuses 444 health into your defensive target. Heals for an extra 2% per level of Blood Union

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
8
Cast then
1.5

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
8
Cast then
1.5
Infuses 344 health into your defensive target. Heals for an extra 2% per level of Blood Union. Energy Cost: 156 Cast Time: 1.5 Refresh: None Range: 30

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by the vgoplayers wiki as: “Quick healing spell” (https://web.archive.org/web/20221002152639id_/https://vgoplayers.com/wiki/index.php/Blood_Mage)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
8
energy cost
158
Cast time
1.5
Refresh
Nones
Duration
Instant
Range
30m
Target
Defensive Target
Type
Heal
Icon
Icon679.png

Sources

← All abilities