VanguardSaga of Heroes Archive

Infuse Health III

Blood Mage · Level 16

Effect

Infuses 545 health into your defensive target. Heals for an extra 2% per level of Blood Union.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
157 — now 248
Cast then
1.5
Infuses 660 health into your defensive target. Heals for an extra 2% per level of Blood Union

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
16
Cast then
1.5

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
16
Energy then
243 — now 248
Cast then
1.5
Infuses 584 health into your defensive target. Heals for an extra 2% per level of Blood Union.

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by the vgoplayers wiki as: “Quick healing spell” (https://web.archive.org/web/20221002152639id_/https://vgoplayers.com/wiki/index.php/Blood_Mage)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
16
energy cost
248
Cast time
1.5
Refresh
Nones
Range
30m
Target
Defensive Target
Type
Heal
Icon
Icon679.png

Sources

← All abilities