Jin Surge I
Monk · Level 10 · Harmonious Body
Effect
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 4 | {{Jin|4}} | +33 damage to 3 attacks |
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007
- 4 — now 10
- Energy then
- 5 — now 4
- Cast then
- Instant
- Refresh then
- 20
vanguardmonks.com, 2007 · every ability that changed
- Level in 2007-2008
- 4 — now 10
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Previously recorded by The Telon Project as: “A surge of Jin envelops allies with 10m, increasing the damage of their next 3 attacks by 33” (http://thetelonproject.wikidot.com/abilities:jin-surge-i)
The level recorded here was read from the VGO Emulator client. the vanguardmonks.com ability table, captured in 2008 gives a different one, and it is not an error in either: that page describes the game as it stood in 2007 and the emulator runs a much later build, so the Monk's abilities were rebalanced between the two. Forty of the Monk's abilities differ this way.
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 10
- jin cost
- 4
- Jin cost
- 4
- Cast time
- Instant
- Refresh
- 20.0s
- Range
- 5m
- Target
- Your Group
- Type
- Harmonious Body
- Learned from
- Class Trainers
- Icon
- Icon534.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA