VanguardSaga of Heroes Archive

Jin Surge I

Monk · Level 10 · Harmonious Body

Effect

A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 33.

Ranks

RankLevelCostEffect
I 4 {{Jin|4}} +33 damage to 3 attacks

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007
4 — now 10
Energy then
5 — now 4
Cast then
Instant
Refresh then
20
A surge of Jin envelops allies within 10m, allowing them to deal extra damage on their next attack

vanguardmonks.com, 2007 · every ability that changed

Level in 2007-2008
4 — now 10
A surge of Jin envelopes allies within 10 meters, increasing damage of their next attack by 47. Cost: Submit Info Cast Time: Submit Info Refresh: Submit Info Range: Submit Info

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Notes

Previously recorded by The Telon Project as: “A surge of Jin envelops allies with 10m, increasing the damage of their next 3 attacks by 33” (http://thetelonproject.wikidot.com/abilities:jin-surge-i)

The level recorded here was read from the VGO Emulator client. the vanguardmonks.com ability table, captured in 2008 gives a different one, and it is not an error in either: that page describes the game as it stood in 2007 and the emulator runs a much later build, so the Monk's abilities were rebalanced between the two. Forty of the Monk's abilities differ this way.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
10
jin cost
4
Jin cost
4
Cast time
Instant
Refresh
20.0s
Range
5m
Target
Your Group
Type
Harmonious Body
Learned from
Class Trainers
Icon
Icon534.png

Sources

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