VanguardSaga of Heroes Archive

Jin Surge II

Monk · Level 20

Effect

A surge of Jin envelops allies within 10m, increasing the damage of their next 3 attacks by 77.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007
14 — now 20
Energy then
5
Cast then
Instant
Refresh then
20
A surge of Jin envelops allies within 10m, allowing them to deal extra damage on their next attack

vanguardmonks.com, 2007 · every ability that changed

Level in 2007-2008
14 — now 20
A surge of Jin envelopes allies within 10 meters, increasing the damage of their next attack by 111. Cost: Submit Info Cast Time: Submit Info Refresh: Submit Info Range: Submit Info Meditation

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Notes

The level recorded here was read from the VGO Emulator client. the vanguardmonks.com ability table, captured in 2008 gives a different one, and it is not an error in either: that page describes the game as it stood in 2007 and the emulator runs a much later build, so the Monk's abilities were rebalanced between the two. Forty of the Monk's abilities differ this way.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
20
Jin cost
4
Cast time
Instant
Refresh
20.0s
Range
5m
Target
Your Group
Type
Harmonious Body
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • The Telon Project

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