Mortal Calling
Blood Mage · Level 18
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Energy then
- 111 — now 110
- Cast then
- 2
wiki.silkyvenom.com, 2007 · every ability that changed
- Level in 2007
- 18
wiki.vanguardjapan.com, 2007 · every ability that changed
- Level in 2007-2008
- 18
- Energy then
- 22 — now 110
- Cast then
- 6.0
- Refresh then
- 2.0
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Previously recorded by mmodb as: “Summons a grouped ally to your side. This spell is only usable in certain locations. This spell is useful for bringing late arriving group members to your side without having to fight all the way back through a dungeon” (http://vg.mmodb.com/spells/mortal-calling-792.php)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 18
- health and energy cost
- 110
- Health cost
- 22
- Cast time
- 6.0
- Refresh
- 2.0s
- Range
- 5000m
- Target
- Ally
- Type
- Conjuration
- Icon
- Icon701.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- mmodb