VanguardSaga of Heroes Archive

Mortal Calling

Blood Mage · Level 18

Effect

This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
111 — now 110
Cast then
2
This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
18

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
18
Energy then
22 — now 110
Cast then
6.0
Refresh then
2.0
This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas.

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Notes

Previously recorded by mmodb as: “Summons a grouped ally to your side. This spell is only usable in certain locations. This spell is useful for bringing late arriving group members to your side without having to fight all the way back through a dungeon” (http://vg.mmodb.com/spells/mortal-calling-792.php)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
18
health and energy cost
110
Health cost
22
Cast time
6.0
Refresh
2.0s
Range
5000m
Target
Ally
Type
Conjuration
Icon
Icon701.png

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • mmodb

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