Power of the Grave I
Necromancer · Level 1 · Alteration
Effect
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 1 | 19 | +9 to constitution and intelligence |
| II | 10 | 46 | +19 to constitution and intelligence |
| III | 20 | 73 | +31 to constitution and intelligence |
| IV | 30 | 101 | +44 to constitution and intelligence |
| V | 40 | 129 | +56 to constitution and intelligence |
| VI | 50 | 143 | +69 to constitution and intelligence |
Not in the emulator. This ability is recorded here but does not appear in the VGO Emulator build. It is kept because this archive records the game as it shipped — see everything else missing from it. Its figures are unverified.
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 1
- Refresh then
- 0
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
- Level in 2008
- 1
vgnecro.com, 2008 · every ability that changed
Notes
Not present in the VGO Emulator build as of August 2026 — a player at the level cap went through the whole Necromancer spellbook and does not have it. Kept because this archive records the game as it shipped, not the emulator; the figures are the wiki's and unverified.
Group
The target was recorded as “Offensive”, which its own effect text contradicts — it grants your defensive target's party unnatural vigor. The Telon Project page it came from prints the real target under Notes, where it reads “Group”, the same fault that put a refresh value in Rest of the Dead II's cast time. Corrected to Group; nobody has read this off the client.
Details
- Level
- 1
- Energy cost
- 19
- Cast time
- Instant
- Refresh
- 0s
- Range
- 25m
- Target
- Group
- Type
- Skill or Spell
- Learned from
- Starting Ability (Level 1)
- Icon
- Icon401.png
Sources
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA