VanguardSaga of Heroes Archive

Recovering Burst I

Blood Mage · Level 14

Effect

Releases a burst of life, healing all allies within 10m by 533. Heals for an extra 2% per level of Blood Union.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Energy then
347 — now 360
Cast then
4.5
Releases a burst of life, healing all allies within 10m by 605. Heals for an extra 2% per level of Blood Union

wiki.silkyvenom.com, 2007 · every ability that changed

Level in 2007
14
Cast then
4.5

wiki.vanguardjapan.com, 2007 · every ability that changed

Level in 2007-2008
14
Energy then
89 — now 360
Cast then
4.5
Releases a burst of life, healing all allies within 10m by 571. Heals for an extra 2% per level of Blood Union.

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by mmodb as: “Heals you and your allies. The amount of healing goes up by 3% per level of Blood Union” (http://vg.mmodb.com/spells/recovering-burst-i-785.php)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
14
health and energy cost
360
Health cost
88
Cast time
4.5
Refresh
Nones
Range
10m
Target
Your Group
Type
Heal
Icon
Icon680.png

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • mmodb

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