Recovering Burst I
Blood Mage · Level 14
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Energy then
- 347 — now 360
- Cast then
- 4.5
wiki.silkyvenom.com, 2007 · every ability that changed
- Level in 2007
- 14
- Cast then
- 4.5
wiki.vanguardjapan.com, 2007 · every ability that changed
- Level in 2007-2008
- 14
- Energy then
- 89 — now 360
- Cast then
- 4.5
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.
Notes
Previously recorded by mmodb as: “Heals you and your allies. The amount of healing goes up by 3% per level of Blood Union” (http://vg.mmodb.com/spells/recovering-burst-i-785.php)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 14
- health and energy cost
- 360
- Health cost
- 88
- Cast time
- 4.5
- Refresh
- Nones
- Range
- 10m
- Target
- Your Group
- Type
- Heal
- Icon
- Icon680.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- mmodb