Summon Sanguine Shard
Blood Mage · Level 10
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Energy then
- 67 — now 66
- Cast then
- 5
wiki.silkyvenom.com, 2007 · every ability that changed
- Level in 2007
- 10
wiki.vanguardjapan.com, 2007 · every ability that changed
- Level in 2007-2008
- 10
- Energy then
- 12 — now 66
- Cast then
- 5.0
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Previously recorded by mmodb as: “Summons a sanguine shard. This shard can be used ot revive you or another Blood Mage, should they be killed” (http://vg.mmodb.com/spells/summon-sanguine-shard-781.php)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 10
- health and energy cost
- 66
- Health cost
- 12
- Cast time
- 5.0
- Refresh
- Nones
- Duration
- Until Used
- Range
- 15m
- Target
- Group
- Type
- Conjuration
- Icon
- Icon712.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- mmodb