Blood Mage — Symbiotes
Mirrored from The Telon Project. Skills and spells are deliberately not mirrored — those are held as Blood Mage abilities, which carries more than the wiki table does.
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The blood mage can perform experiments on living tissue in order to make symbiotic creatures to live on himself or his allies. When you have a symbiote attached to you, you gain whatever abilities the corresponding symbiote grants. (You can cast these abilities as if they were granted to you by your class trainer, for a period of time)
The process of creating a symbiote is somewhat disturbing. It requires a fresh organ and a vial of your own blood. Once these two things are combined, depending on the organ, you will receive a symbiote.
Symbiotic Construction (passive ability)
As your Blood Mage grows in power you will be able to create many more symbiotes. Refer to your ability page under crafting: assembly to find what symbiotes you can create.
Grim Harvest
Harvests an organ out of a living body. Harvests different organs based on what your opponent has been affected by. Works in conjunction with Union of Blood, (yields Still Beating Heart), Constrict, (yields Twitching Muscle), Exploding or Bursting Cyst (yields Quivering Brain) and Blood Letting Ritual (yields Pulsating Stomach).
Controlling Symbiote
Attaches a controlling symbiote to an opponent forcing them to obey your commands for 15 seconds. Repeated symbiote uses will be ignored completely. Draconic, undead, construct, and elemental targets are immune to suggestion.
Cleansing Leech
Attaches a symbiote to an ally, cleansing their body of poison and disease over 15 minutes. While most symbiotes will overwrite each other, this one will not. It can be casted in addition to others that are already on a player.
Plated Symbiote
- Level 18,28,38,48
Attaches a played symbiote to an ally, transforming their skin into spiky plates that reflect 1 damage upon their attackers for 1 hour.
Conducive Symbiote
This attaches a Conducive Symbiote on you or a player. This symbiote lives on you and grants you an ability to use.
Ability Granted: Conduct Spell, this is a spell you must hotkey to use. It grants you the ability to cast an instant heal (base 1157 depending on your focus will be more) Lev 42 to make, refresh is 45 seconds. Range is 30 m.
Hollow Symbiote
Casted on self or others, gives player levitate for one hour.
Renewing Symbiote
Gives the player 5% chance to be healed for 1036 (base heals depending on focus) for over 6 seconds. Lasts 30 mins.
Frenzied Symbiote
This is the most asked for symbiote by other players as it increases their base damage for one hour. (depending on the level casted.)
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Quickening Symbiote
This is the second most asked for symbiote by players. Very popular for it’s burst damage increase. This symbiote gives the player the ability to cast this as a spell. Found in their spell book, called Quickening Jolt, it must be hot keyed on the UI to be utilized. It doubles the damage output for 8 seconds. 5 minute refresh before and after using. Lasts for 1 hour.
Vitalizing Symbiote
Healers like this as it gives them a 10% chance on spell casting to proc a 50% energy cost reduction. Can be a real mana saver.