Abilities
Class abilities and spells with their levels, schools and effects.
1–50
of 157 abilities
| Lv | Ability | Class | School | Cost | Cast | Effect |
|---|---|---|---|---|---|---|
| 1 |
|
Blood Mage | Physical Evocation | 39 Energy | 2.0 | Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union... |
| 1 |
|
Blood Mage | Instant | TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist | ||
| 1 | Focus of Gelenia | Blood Mage | You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are... | |||
| 1 |
|
Blood Mage | Heal | 66 Energy | 1.5 | Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union. |
| 1 | Lifetap | Blood Mage | Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each... | |||
| 1 | Sanguine Focus | Blood Mage | Your healing spells are increased by 25% effectiveness, your mitigation by 15% and you regain health faster than... | |||
| 2 |
|
Blood Mage | Physical Evocation | 54 Health+Energy | Instant | Forms a strong union with your opponent, dealing 126 to 136 damage over 24 seconds. Increases Blood Union by 2. |
| 4 | Bursting Blister I | Blood Mage | Deals instant damage, followed by damage over time. Also increases your Blood Union by 1. | |||
| 4 |
|
Blood Mage | Alteration | 28 Energy | Instant | Grafts blood and flesh onto your defensive target's party, granting them an additional 54 health for 1 hour. |
| 4 |
|
Blood Mage | Conjuration | 33 Energy | Instant | Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level |
| 6 |
|
Blood Mage | Heal | 216 Energy | 2.0 | Transfers some of your hit points to an ally. The amount healed increases by 3% for each levle of Blood Union. |
| 6 |
|
Blood Mage | 68 | 2.0 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 6 |
|
Blood Mage | 29 Energy | 2.0 | Constricts the movement of your opponent, rooting them in place for 30 seconds. Has a 60% chance to break on hit. | |
| 6 | Constricting Wisps I | Blood Mage | Roots your opponent in place, preventing movement. It has a chance to break any time they take damage. | |||
| 6 |
|
Blood Mage | 115 | 2.0 | Drains life from your opponent and uses it to heal your defensive target. Increases the amount of healing by 10% per... | |
| 6 |
|
Blood Mage | Instant | Deals damage on an opponent you have formed a Blood Union with. It requires 4 Blood Union to be built up before used. | ||
| 8 |
|
Blood Mage | 158 | 1.5 | Quick healing spell | |
| 8 |
|
Blood Mage | Instant | Transfers a portion of your health into energy. | ||
| 8 |
|
Blood Mage | 44 Energy | Instant | Makes a blood bond with an ally, allowing you to split some of the damage that they take with them. They will take... | |
| 8 |
|
Blood Mage | Instant | Severs all pacts that you have made with allies, resetting your abilities basically. | ||
| 8 |
|
Blood Mage | Alteration | 41 Energy | Instant | Fills your defensive target's party with life, granting them 23 additional vitality. |
| 10 |
|
Blood Mage | 66 Energy | Instant | Resurrects a fallen ally with a small amount of health. This spell can only be used in combat. | |
| 10 |
|
Blood Mage | 106 | Instant | Life tap which heals your group (increases Blood Union) (only available after landing a spell critical hit) | |
| 10 |
|
Blood Mage | 133 | Instant | Counterspell | |
| 10 |
|
Blood Mage | Instant | TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist | ||
| 10 |
|
Blood Mage | Instant | Consumes Blood Union causing a powerful heal over time (20 sec) | ||
| 10 |
|
Blood Mage | 66 Energy | Instant | Summons a sanguine shard. This shard can be used ot revive you or another Blood Mage, should they be killed. | |
| 10 |
|
Blood Mage | 66 | 1.5 | Self only invis | |
| 12 |
|
Blood Mage | 112 | 2.5 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 12 |
|
Blood Mage | 44 Energy | Instant | Covers you in a husk of energy, reflecting 10% of the incoming damage back to the attacker and absorbing all... | |
| 12 |
|
Blood Mage | 66 Energy | 2.0 | Lowers your targets hate towards you by 50%. | |
| 12 |
|
Blood Mage | 360 Energy | 4.5 | Heals you and your allies. The amount of healing goes up by 3% per level of Blood Union. | |
| 12 |
|
Blood Mage | Instant | Drains you of 25% of your hit points and summons two Vials of Blood. These vials are used as the reagents for the... | ||
| 14 |
|
Blood Mage | 1.0 | Cure poison & disease over time (10 sec) (consumes Cleansing Leech) | ||
| 14 |
|
Blood Mage | 1.0 | Short duration charm (30 sec) (consumes Controlling Symbiote) | ||
| 14 |
|
Blood Mage | 44 | 2.0 | Harvest organs from a living being | |
| 14 | Health Graft II | Blood Mage | This spell grafts blood and flesh onto you, giving you hit points. | |||
| 14 | Mental Infusion I | Blood Mage | Increases you and your allies Intelligence and Wisdom. | |||
| 14 |
|
Blood Mage | 269 Energy | Instant | Places a rune on yourself or an ally which absorbs 50% of incoming damage up to a maximum of 200 hit points absorbed. | |
| 16 |
|
Blood Mage | 248 | 1.5 | Quick healing spell | |
| 16 | Regeneration I | Blood Mage | Increases you and your allies health regeneration. | |||
| 16 |
|
Blood Mage | Instant | Consumes Blood Union causing direct damage (reduces Blood Union) | ||
| 16 |
|
Blood Mage | 100 Energy | Instant | Increases the casters armor class. | |
| 18 |
|
Blood Mage | 159 | Instant | Life tap which heals your group (increases Blood Union) (only available after landing a spell critical hit) | |
| 18 |
|
Blood Mage | 152 | 2.5 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 18 |
|
Blood Mage | 172 | 2.0 | Life tap which heals your defensive target (increases Blood Union) | |
| 18 |
|
Blood Mage | Instant | Self Convert Health to Mana | ||
| 18 |
|
Blood Mage | 110 Energy | 6.0 | Summons a grouped ally to your side. This spell is only usable in certain locations. This spell is useful for... | |
| 18 |
|
Blood Mage | Instant | Damage shield and AC buff (consumes Plated Symbiote) | ||
| 18 |
|
Blood Mage | Instant | Instantly heals an ally of up to half of their maximum health, depending on how high your Blood Union has been... |