Sorcerer — AE Guide
Mirrored from The Telon Project. Skills and spells are deliberately not mirrored — those are held as Sorcerer abilities, which carries more than the wiki table does.
Original Content taken from http://www.graffe.com/wiki
Thestra
Level range 10-12
Contributed by: Wjjapl
Chunk: Vault of Heroes
Solo/Group: Solo
Mob: Gnolls
How to get there:
Chunk into Vault of Heroes (between Leth Nurae and Dakhnarg), and hit Planar Gateway. Follow the path south from the Altar until you see a wooden watchtower on your right - here's your first victims. If you time the wanderers right, they will be nicely bunched into 3x3 groups. From here, walk directly West until you meet the larger Gnoll Slave Camp. It has sufficient spawns to keep 1 sorcerer, or 5-6 other class soloers occupied >;-). Note the guard groups patrolling the camp perimeter - nice targets. Once you get inside, you'll quickly be able to identify victim groups.
Associated quests:
When at the altar, follow the path East for 200-300 meters. There's an Outpost there with gnoll quests.
Contributed by: Illusive
Chunk: Arcanium (Leth Nurae)
Solo/Group: Solo
Mob: Arcanium defenders (floating sword and board)
How to get there:
Once inside leth Nurae, hang a right and follow the dirt path, enter the building and head down the steps hidden door clicky on the right, head down and 2 ae victims in first room, then head around the corner to a hallway that is free from agro, through those doors is a group of 3 mobs you can ae, and down the steps in same room is another group of 3 mobs, I alternate between spawn points, great way to earn xp.
Associated quests:
2 quest npc's outside
Level range 12-14
Contributed by: Qiro
Chunk: Three Rivers (?)
Dungeon: Riftseekers Torrent
password: utaalk ataraav utkin (macro this)
Go straight through a few rooms, you come to another hallway with a portal on the end. Say the password and it drops you on a platform surrounded by mobs, out of agro range but in pull range. You can do these then work your way around the outer ring and maybe down the stairs. Many duo, triple pulls. If you get in trouble run to the inner platform and say the PW, and lose agro instantly. You can go there before 12, but you wont have fireball. Great zone for the noob aoe'er.
Level range 14-16
Contributed by: EmiliaSEB
Chunk: Veskal's Exchange
Solo/Group: Solo
Mob: Verdant Lurkers
How to get there: To the East of Veksal's Exchange you have an set of buildings that make up the "Verdant Lurker Headquarters" (quests in Veskal's Exchange will lead you to it). The main building is in a large wooden fort with several smaller buildings and encampments in the surrounding area.
Enter the walled of section, and kill the lurkers in this area before heading to the main building (a brick walled square atrium with an open court yard).
There is a number of mobs patrolling in the court yard area, and a series of doors leading into rooms all around the atrium. Each room can contain a Named mob:
Cook (?)
Armorer
Diplomat
Caster
3+1 Smiths
Weaponsguy
Caster.
They drop a wide array of Verdant Lurker Armor, none of which are sellable to vendors but they can all be sold via the brokers for decent cash, or given away to friends.
For example: 4vita 15SpellDMG main/offhand 47mana 10Spell Wand 12wis 18Mana 20Hp 15SpellDmg robe 100ac 50hp +stats Plate Breastplate
(Just go to the AH and search for "Verdant" 99.99% of that stuff can be soloed by a lvl 12 sorcerer with some balls & decent HP.)
Open with Fireball, Cast 5 AE, finish the 1 2 left with Char/Snare.
Insane XP, minimalistic Risk, very nice Cash.
Associated quests:
Do the head quests off the named you kill for extra experience. It is alot easier if you do the quest for the lurker cape thing first. You will be NON KOS to the entire zone and waltz around at your own leisure.
Q/A:
Q: Who do you turn the heads into? It doesn't say and I can't find an NPC at Veskal's to take them
A: In the back room of one of the houses, it's the same NPC as for writ turn-ins, Sentinel Uadu. Uadu is in Sentinel's Lodge, to the right of V's tower when you are exiting it.
Level range 16-18
Contributed by: Illusive
Chunk: Veskal's Exchange
Solo/Group: Solo
Mob: Redcap brownies
How to get there:
Head south east from veskal's exchange and you will see a wooden fort, there is only one way in, an what looks like giant spiders but actually are being ridden by evil brownies. Killing them gives a lot of positive faction hits, leth nurae, tree of life, and a few others I cant remember.
Associated quests: dont know of any.
these drop redcap gear, a couple nice yellow plate pieces i've found so far, and some nice healer helms/gloves that belong to guildies now. They also drop 7-14 cu on average. you can aoe usually 2-3 at a time, or if brave run up and rift a few line them up and colorshower to get some distance and start fireballing till they reach you and use the freebie ability + 2 more rifts.
generally they tood 5 fireballs to kill, or 2-3 fireballs +1-2 rifts.
I have capped fire spell dmg focus, and at the time 91 to all spells, with about 950 hp, and 2600 energy.
There are several named in the camp(3 dot), which are random pops, some are roamers some pop outside, just luck of the draw, easily killable via kiting/couterspelling at lvl 17
Kojan
Qalia
Level Range 20-24
Contributed by: Illusive
Chunk: Coterie infinium sanctuary
Solo/Group: Solo
Mob: Vihaad villagers.
How to get there: from donovans roost head east, follow the road to the 2nd crossroad and then head south. you'll know when you get to the encampment as there is a wooden fort wall with one opening and 2-3 mobs patrolling the entrance. fast repops in here around 5 min.
Associated quests:4-5 quests from a npc in a small tent to the left as you run up to the encampment.
great way to earn coin / xp. (15-25cu per mob) there are several 3 mob groups easily shootable from range, and some 4 mob groups and one 5 further back if you time it.
at lvl 20 i struggled to kill 3 at a time with annoying resists, but its still doo-able. 3 fireballs + 2-3 rifts. and then colorshower any remainers, and sleep one if you have 2, and kit/kill till the last ones dead.
3k energy, 150 spell dmg focus and capped fire focus, 170ish int 190ish wis just under 1100 hp, and found it easier to use force barrier for aoe killing than our fire buff.