Go Train
Level 2 · Adventuring · Isle of Dawn · Isle of Dawn
"You've done well, Character_Name. Your display of skill is intriguing. I sense the (Class) Jin is strong within your soul. Nevertheless, it is always best to tone your skills when the chance arises." "Seek CLASS INSTRUCTOR NAME to the northwest. She will be able to instruct you and help you keep focus. Perhaps she can teach you a new ability as well."
Objectives
Notes
Follow the marker to your class instructor
Another account
A second source described this quest differently. Both are kept here; neither is a correction of the other.
Summary as recorded by ZAM Wikibase (legacy.fanbyte.com), read 2026-09-18
Details
- Starts with
- Veteran Sixfish
- Location
- -15185, 19645, 1435
- Series
- Isle of Dawn
- Chain
- Isle of Dawn Adventure Quests
- Hand in to
- Aya Nimblecat
- Previous
- Warming Up
- Repeatable
- No
Rewards
-
Apostle's Bladestaff
Apostle's Bladestaff
Soulbound
Weapon
9 - 14 Damage
+6 Dodge
+1 Constitution
+3 Dexterity
+6 Tactic Recognition
Required Level: 1 Adventuring
Item Level: 7
Durability: 100%
Required Class:
Monk, Disciple
-
Channeler's Staff
Channeler's Staff
Soulbound
Greatstaff
9 - 14 Damage
+1 Constitution
+3 Wisdom
+20 Energy
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
-
Disciple's Windblade
Disciple's Windblade
Soulbound
Martial Sword
7 - 8 Damage
9.0% Parry Chance
+4 Conjuration
+1 Dexterity
+4 Parry
+4 Alteration
+3 Wisdom
Required Level: 1 Adventuring
Item Level: 7
Durability: 100%
Required Class:
Monk, Disciple
-
Minstrel's Dagger
Minstrel's Dagger
Soulbound
Dagger & Knife
6 - 7 Damage
+1 Strength
+1 Constitution
+6 Hit Points
+3 Energy
Required Level: 1 Adventuring
Item Level: 7
Durability: 100%
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
-
Minstrel's Drum
Minstrel's Drum
Soulbound
Unique
Musical InstrumentTwo Hands
+8 Strength
+4 Dexterity
+1.99 Percussion Instrument Mod
Required Level: 1 Adventuring
Item Level: 7
Durability: 100%
Required Class:
Bard
-
Minstrel's Shortsword
Minstrel's Shortsword
Soulbound
Shortsword
+9 Damage Rating
+3 Dodge
+1 Constitution
+1 Dexterity
+3 Tactic Recognition
Required Level: 1 Adventuring
Item Level: 7
Durability: 100%
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
-
Rake's Knife
Rake's Knife
Soulbound
Dagger & Knife
6 - 7 Damage
+1 Strength
+1 Constitution
+6 Hit Points
+3 Energy
Required Level: 1 Adventuring
Item Level: 7
Durability: 99%
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
-
Rake's Shiv
Rake's Shiv
Soulbound
Dagger & Knife
6 - 7 Damage
+3 Dodge
+1 Constitution
+1 Dexterity
+3 Tactic Recognition
Required Level: 1 Adventuring
Item Level: 7
Durability: 95%
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
-
Scout's Bow
Scout's Bow
Soulbound
Shortbow
46 - 46 Damage
+17 Strength
+3 Combat Awareness
+4 Dexterity
+10 Hit Points
+3 Tactic Recognition
+89 Energy
Required Level: 18 Adventuring
Item Level: 23
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
-
Scout's Crossbow
Scout's Crossbow
Soulbound
Lightcrossbow
10 - 10 Damage
+3 Combat Awareness
+4 Dexterity
+10 Hit Points
+3 Tactic Recognition
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
-
Scout's Longsword
Scout's Longsword
Soulbound
Longsword
+3 Dodge
+1 Constitution
+1 Dexterity
+3 Tactic Recognition
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
-
Scout's Shortsword
Scout's Shortsword
Soulbound
Shortsword
+1 Strength
+1 Constitution
+6 Hit Points
+3 Energy
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
-
Spiritualist's Club
Spiritualist's Club
Soulbound
Unique
Club
6 - 9 Damage
+2 Conjuration
+1 Dexterity
+2 Parry
+2 Alteration
+1 Wisdom
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
-
Spiritualist's Shield
Spiritualist's Shield
Soulbound
Unique
Shield
20 Armor Class
12.0% Block Chance
+1 Conjuration
+2 Vitality
+1 Awareness
+5 Energy
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
-
Vicar's Mace
Vicar's Mace
Soulbound
Mace
6 - 9 Damage
+2 Conjuration
+1 Dexterity
+2 Parry
+2 Alteration
+1 Wisdom
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Paladin, Cleric, Druid, Ranger, Rogue, Shaman, Warrior, Blood Mage
-
Vicar's Shield
Vicar's Shield
Soulbound
Unique
Shield
20 Armor Class
12.0% Block Chance
+1 Conjuration
+2 Vitality
+1 Awareness
+5 Energy
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Paladin, Cleric, Dread Knight, Shaman, Warrior
-
Vindicator's Axe
Vindicator's Axe
Soulbound
Axe
6 - 9 Damage
+3 Combat Awareness
+1 Constitution
+1 Dexterity
+3 Parry
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
-
Vindicator's Hammer
Vindicator's Hammer
Soulbound
Hammer
6 - 9 Damage
+1 Strength
+1 Constitution
+6 Hit Points
+3 Energy
Required Level: 1 Adventuring
Item Level: 7
Required Class:
Paladin, Cleric, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
- Class specific weapon Reward
Source
http://thetelonproject.wikidot.com/adventuring-quest:go-train
Screenshots & maps
Images hosted here rather than hotlinked, so they survive their source going offline.