VanguardSaga of Heroes Archive

Crafting

Crafting Recipes

With thanks to The Telon Project. This page was written and hosted by them and is reproduced here for preservation — we claim no authorship of it. Read it at the source: http://thetelonproject.wikidot.com/crafting-recipes · their Crafting index.

Recipes:


Overview:

In general, particularly early on you will learn recipes from your local crafting instructor. Simply hail them and select those recipes you wish to learn. As you gain levels your crafting instructor will offer you new recipes. Upon reaching 11th level you will need to complete the tier and specialization quests.

All recipes have level, specialization and faction requirements that must be met before you can learn them. Continents also have their own recipes, continental style quests are required to unlock these. The more rare or prestigious the recipe the more likely it will have faction requirements. Higher level recipes are typically available in larger cities like Ahgram, New Targonor or Tanvu. Special recipes will involve finding and completing quests and are not simply learned from an instructor. You can list the recipes you currently know from the crafting tab of your abilities window (p).

Catalysts:

Catalysts have varying affects like increasing a players attributes (strength, intelligence, dexterity), statistics (health or energy regeneration, armor class), increased range, damage and many more. Moving your mouse cursor over a catalyst will show a tooltip that describes its effects, what items it can be applied to and what tier it's applicable to.

When creating items you will have opportunities to add catalysts, in the form of dusts, powders or shards to the primary and secondary components. Recipes will list in their description whether they allow for the addition of catalysts. When setting up the table you will see a catalyst category along with the normal utilities listing. Simply select the dust you wish to add.

Catalysts are added to items immediately before the next to last stage. A dust icon will appear where the normal action icons are. Clicking that icon or typing will apply the catalyst. The icon is easy to miss so take that portion slow until you get a feel for it.

Grade

The level of an item is affected by the grade at which it's completed. In general an item will be 3 levels lower for each reduction in grade. If a grade A bow is level 28 then the grade B version will be level 25, grade C will be level 22. There are corresponding reductions in the magical characteristics with grade as well but they tend to be set such that grade C items are comparable to world drop items of the same level.

Final Product

When you look at your recipe book, you will see a variety of different categories and pages. The three main pages are refining, finishing and assembly.

  • Refining includes recipes related to the crafting of raw resources for use as either a component for another recipe, or a simple final product.
  • Finishing includes recipes which are finished products and usually are composed of multiple items or sub-components.
  • Assembly includes actions that allow you to combine items that may have been made by other crafters and permits you to create a new item with these components.

Under the Finishing tab, there are multiple categories:

  • Primary component recipes represent finished products. They will include a list of one or more secondary components required to complete the recipe. Primary component recipes have one additional table slot to account for the additional secondary item.
  • Secondary components are added to the table (currently listed under polish) much the same way a utility or catalyst would be. In the final cleaning step the secondary item will be added to the primary component and you will receive the completed item. If you have more than one of the required secondary items be careful when adding it to the table. The simplest approach is to identify it in your inventory and see that it's removed when you add it to the table.
  • Miscellaneous and Special recipes are specific to each profession and vary. These can be upgrade recipes, barding for mounts, expendable charms and a variety of other recipes acquired while playing. They are typical to their namesake and tend to be finished products that usually do not include secondary components but may require items from the refining page.
Deconstruction
+This is old information about the recipe and was replaced by the vendor bought deconstruction item
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Deconstruction has changed recently with the introduction of deconstruction kits. What follows may no longer be true.
Grade A quality is needed for deconstruction recipes.
Anything below a grade A will result in material that can only be sold to vendors for coin.

Deconstruction is a special form of recipe that is available to all crafters. At 11th level (after completing the amateur quest) you will recieve the recipe called Amateur Deconstruction. Common, uncommon, rare or even more powerful items can be destroyed in return for base materials (wood, metal etc) or magical essence (dusts, powders etc) by using this recipe.

When starting the recipe the first stage allows you to choose the type (resources or dust) reward you want. Deconstruction works just like normal recipes except you must achieve Grade A results to be successful. Higher-level items return higher level materials and dusts but are more difficult to deconstruct.

Use the appropriate tier deconstruction recipe when destroying objects. For example:

  • Use the Amateur version when destroying items between levels 11-19
  • Use the Apprentice version when destroying items between levels 20-29
  • Use the Initiate version when destroying items between levels 30-39
  • Use the Journeyman version when destroying items between levels 40-49

The rewards from deconstruction are based on the lower of the items tier or the recipes tier. Using a higher tier recipe on a lower tier item just results in more work.

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origional write up from vgcrafters.com


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Original page: http://thetelonproject.wikidot.com/crafting-recipes