Overview
There are three competing trading societies in New Targonor, and each offers both work orders and a line of quests that reward you with items, experience and faction.
The three societies are:
- The New Targonor Trading Company - a large, generally law-abiding if hard-selling general trade organization.
- The Arcane Camarilla - a smaller trading company, specializing more in the trading of magical items, be they legal or otherwise.
- The Imperial Trade Organization - a large, somewhat unpleasent and at times violent trade organization, which does not worry about legal issues at all.
Joining a Society
To get access to the best rewards, you need to actually join one of the three societies. This is done by completing the second quest (the "Joining" quest) for the society you have selected, and then moving on to the later quests for that society. However, you can only be a member of one of the three New Targonor societies at any given time, and once you join one, you can no longer do quests for the other two, so make your choice wisely!
The choice of society should be made bearing in mind the rewards available, and it is recommended that before making the choice, look at the rewards each society offers, and also look at the Ahgram Society quests and the rewards they offer, to make decisions that nicely complement eachother. For example, perhaps choose a New Targonor society that rewards a ring and an Ahgram society that rewards an earring, and with preferably with boosts to different stats.
Gaining Faction
You may complete work orders for any or all of these societies, and you may also complete the first quest for any or all three of them. However, note that the three societies are in competition with eachother, so doing any work for one of them does to some extent harm your faction with the other two. That said, it is still possible by doing a lot of work orders to slowly gain faction with all three of them at once (although whether it is worth doing so is debatable).
Work Orders
Each of the three societies offers crafters work orders, to allow you to gain faction with that society. Details of the work orders are given on the link below.
- New Targonor Society Work Orders
Quest Lines
Each of the three societies offers crafters a line of four quests specific to them. Details of these are given on the links below.
- New Targonor Trading Company Quests
- Arcane Camarilla Quests
- Imperial Trade Organization Quests
Changing Society
It is possible to leave a society and join one of the others. If you do this, there is a +50 faction bonus for the new society you join and a -50 faction hit to the other two. However, note that when you complete the later quests for one society, it gives a significant boost to that faction and a significant hit to the other two factions, so swapping societies after that point would mean a lot of grinding work orders for faction.