Dwarf
Good · starts in Bordinar's Cleft
Appearance
Browse
- Gear usable by Dwarfs
- Bordinar's Cleft — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Constitution | +3 |
| Wisdom | +1 |
10 points a level are yours to place.
A Dwarf trades 4 points of choice for 4 points of specialisation.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
Your race’s kinship with the earth and stone allows you to use it’s power for protection. When activated your body becomes hard as stone, granting you a 25% rune to damage, removing all poisons and giving immunity to knockback, poison, and stun.
| Rank | Effect |
|---|---|
| 1 | 25% Rune |
| 2 | Cure Poison |
| 3 | Immune to Fear |
| 4 | Immune to Poison |
| 5 | Immune to Stun |
Small races are extremely agile and dexterous. Permanently increases your evasion by 2%
| Rank | Effect |
|---|---|
| 1 | +2% Evasion |