Goblin
Evil · starts in Martok
Appearance
Browse
- Gear usable by Goblins
- Martok — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Vitality | +3 |
| Intelligence | +1 |
10 points a level are yours to place.
A Goblin trades 4 points of choice for 4 points of specialisation.
A developer post of 18 January 2007, twelve days before launch, gave this as +1 DEX +3 INT instead. It was marked subject to change, and two later accounts of the table agree with the figures shown above, so the archive treats it as the beta version rather than a rival reading — kept because someone rebuilding the beta will want it.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
Children of Ghalnn, your kin, have the ability to place a hex on your foes. Attackers of an opponent that has been hexed will gain life and energy with each strike.
| Rank | Effect |
|---|---|
| 1 | Restores 3% Hit Points per hit |
| 2 | Restores 3% Energy per hit |
Small races are extremely agile and dexterous. Permanently increases your evasion by 2%
| Rank | Effect |
|---|---|
| 1 | +2% Evasion |