Halfling
Good · starts in Rindol Field
Appearance
Browse
- Gear usable by Halflings
- Rindol Field — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Dexterity | +3 |
| Wisdom | +1 |
10 points a level are yours to place.
A Halfling trades 4 points of choice for 4 points of specialisation.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (3)
Living in a world inhabited by larger races has made your people extremely good at hiding themselves. This ability will immediately remove all but a fraction of your target's hatred of you and for 30 seconds all of your attacks will generate far less hatred than normal.
| Rank | Effect |
|---|---|
| 1 | Decrease Hate by x |
| 2 | Decrease Hate generation |
Your kin’s ability to mock and jeer their opponents is well known. This ability causes your offensive target to instantly feel greater hatred for you, and for 30 seconds all your attacks will inflict twice the normal amount of hate.
| Rank | Effect |
|---|---|
| 1 | Increase Hate by x |
| 2 | Increase Hate generation |
Small races are extremely agile and dexterous. Permanently increases your evasion by 2%
| Rank | Effect |
|---|---|
| 1 | +2% Evasion |