Abilities
Class abilities and spells with their levels, schools and effects.
51–100
of 157 abilities
| Lv | Ability | Class | School | Cost | Cast | Effect |
|---|---|---|---|---|---|---|
| 18 | Serak's Augmentation I | Blood Mage | Increases you and your allies Constitution and Physical resistance. | |||
| 18 |
|
Blood Mage | 165 | 1.0 | Removes one positive effect from your opponent. | |
| 18 |
|
Blood Mage | 171 | Instant | Damage over time spell (24 sec) (increases Blood Union) | |
| 20 |
|
Blood Mage | Instant | You are healed for 15% of the damage that your defensive target deals to enemies. | ||
| 20 |
|
Blood Mage | 132 Energy | Instant | Forms a blood bond with an ally, allowing the group to take a portion of any damage that they take. They will take... | |
| 20 | Bursting Blister II | Blood Mage | Deals instant damage, followed by damage over time. Also increases your Blood Union by 1. | |||
| 20 |
|
Blood Mage | Instant | TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist | ||
| 20 |
|
Blood Mage | Instant | Consumes Blood Union causing a powerful heal over time (20 sec) (reduces Blood Union) | ||
| 20 |
|
Blood Mage | 60 Energy | Instant | Covers you in a husk of energy, reflecting 12% of the incoming damage back to the attacker and absorbing all... | |
| 22 |
|
Blood Mage | 303 | 3.0 | Strong healing spell (cannot cast on yourself) | |
| 22 |
|
Blood Mage | 149 | Instant | Chain direct damage spell (increases Blood Union) (only available after landing a spell critical hit) | |
| 22 |
|
Blood Mage | 2.0 | Group levitate spell (consumes Hollow Symbiote) | ||
| 22 |
|
Blood Mage | 132 | 10.0 | Resurrects a player (combat resurrect) | |
| 22 |
|
Blood Mage | 169 | Instant | Transfers a small amount of your health to an ally every few 12 seconds, for 4 ticks. It also damages you every time... | |
| 24 |
|
Blood Mage | 192 | 2.5 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 24 |
|
Blood Mage | 100 | 2.0 | Root (45 sec) | |
| 24 |
|
Blood Mage | 339 | 1.5 | Quick healing spell | |
| 26 |
|
Blood Mage | 213 | Instant | Life tap which heals your group (increases Blood Union) (only available after landing a spell critical hit) | |
| 26 |
|
Blood Mage | 231 | 2.0 | Life tap which heals your defensive target (increases Blood Union) | |
| 26 |
|
Blood Mage | 2.0 | Increases damage of the defensive target (consumes Frenzied Symbiote) | ||
| 26 |
|
Blood Mage | 88 | 2.0 | Lowers your hate | |
| 26 |
|
Blood Mage | Instant | Consumes Blood Union causing direct damage (reduces Blood Union) | ||
| 26 |
|
Blood Mage | Instant | Consumes Blood Union causing direct damage as well as damage over time (10 sec) (reduces Blood Union) | ||
| 26 |
|
Blood Mage | 229 | Instant | Damage over time spell (24 sec) (increases Blood Union) | |
| 28 |
|
Blood Mage | 170 | 2.0 | Life tap (increases Blood Union) | |
| 28 |
|
Blood Mage | 182 | Instant | Chain direct damage spell (increases Blood Union) (only available after landing a spell critical hit) | |
| 28 |
|
Blood Mage | Instant | Self Convert Health to Mana | ||
| 28 |
|
Blood Mage | Instant | Damage shield and AC buff (consumes Plated Symbiote) | ||
| 28 |
|
Blood Mage | 249 | 1.0 | Dispell a lesser buff from opponent | |
| 30 |
|
Blood Mage | 392 | 3.0 | Strong healing spell (cannot cast on yourself) | |
| 30 |
|
Blood Mage | 233 | 3.0 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 30 |
|
Blood Mage | 204 | Instant | Chain damage over time spell (increases Blood Union) (only available after landing a spell critical hit) | |
| 30 |
|
Blood Mage | Instant | TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist | ||
| 30 |
|
Blood Mage | Instant | Consumes Blood Union causing a powerful heal over time (20 sec) | ||
| 30 |
|
Blood Mage | 607 | Instant | Counterspell that heals your group | |
| 30 |
|
Blood Mage | 652 | 4.5 | Group healing spell | |
| 30 |
|
Blood Mage | 2.0 | Grants your defensive target a chance to proc a heal over time on themselves (consumes Renewing Symbiote) | ||
| 30 | Steal Mortality | Blood Mage | Has a chance to kill an opponent who is under 5% health. The chance to kill them increases for each level of Blood Union. | |||
| 32 |
|
Blood Mage | 2.0 | Increases damage of the defensive target (consumes Frenzied Symbiote) | ||
| 32 |
|
Blood Mage | 432 | 1.5 | Quick healing spell | |
| 32 |
|
Blood Mage | 94 | Instant | Self invulnerability (8 sec) (consumes Vial of Blood ) | |
| 32 |
|
Blood Mage | 230 | Instant | Heal over time spell | |
| 34 |
|
Blood Mage | 267 | Instant | Life tap which heals your group (increases Blood Union) (only available after landing a spell critical hit) | |
| 34 |
|
Blood Mage | 290 | 2.0 | Life tap which heals your defensive target (increases Blood Union) | |
| 34 |
|
Blood Mage | 217 | Instant | Chain direct damage spell (increases Blood Union) (only available after landing a spell critical hit) | |
| 34 |
|
Blood Mage | 111 | 2.0 | Lowers your hate | |
| 34 |
|
Blood Mage | 2.0 | Grants the Blood Mage a new ability: Quickening Jolt (consumes Quickening Symbiote) | ||
| 34 |
|
Blood Mage | Instant | Consumes Blood Union causing direct damage as well as damage over time (10 sec) (reduces Blood Union) | ||
| 34 |
|
Blood Mage | 287 | Instant | Damage over time spell (24 sec) (increases Blood Union) | |
| 36 |
|
Blood Mage | 211 | 2.0 | Life tap (increases Blood Union) |