Expression is the representation of the four ways you can “influence” NPCs. The four expression types are Demand Image:DemandIcon.jpg, Reason Image:ReasonIcon.jpg, Inspire Image:InspireIcon.jpg and Flattery Image:FlatterIcon.jpg. During a parley, expression is represented by small colored dots on the game board which you can spend using statement cards.
Player Expression
Player starting expressions are determined by their race and class. For more information see Starting Cards: Race and Class Expression Types.
Player Race Expression
Player Class Expression
NPC Expression
The expressions used by Civic Diplomacy NPCs are generally determined by their race and station. The following tables can be an initial guide to deck design for parleying NPCs with the caveat that individual NPC decks can vary greatly.
NPC Race Expression
| Demand Races |
Reason Races |
Inspire Races |
Flattery Races |
Dwarf
Mordebi Human
Orc
Varanthari
Vulmane
Wood Elf |
Gnome
Goblin
High Elf
Kojani Human |
Dark Elf
Lesser Giant
Thestran Human
Varanjar |
Half Elf
Halfling
Kurashasa
Qaliathari Human
Raki |
|
NPC Station Expression
| Demand Stations |
Reason Stations |
Inspire Stations |
Flattery Stations |
Domestic
Soldier |
Academic
Crafter |
Clergy
Merchant |
Noble
Outsider |
|
Thus, an Orc Clergy would be expected to have a deck comprised primarily of Demand and Inspire.
Conversation Expression
Some types of conversations block one expression during parleying. Interview does not block any expressions.
| Demand |
Reason |
Inspire |
Flattery |
| Blocked by Entertain |
Blocked by Gossip |
Blocked by Convince |
Blocked by Incite |
|