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About:
Born of the union between wood elves and humans, half elves find themselves living along the outskirts of both societies. By making their way in the world, half elves feel at home in any place and within almost any culture. Half elves can range from noble warriors to despicable black-marketers. Stronger than their elven parents and wiser and more in tune with nature than their human parents, the half elf has many of the best features of both races.
Due to their cultural mutability, half elves form loose communities that sometimes resemble gangs from the outside. This is often a misnomer, as the half elves within this group are no more anti-social than the average Kojani or Wood Elf. By forming these groups, the Half-Elves give themselves an identity they would otherwise lack.
Stronger than their elven parents, wiser and more in tune with nature than their human parents, the Half-Elf has many of the best features of both races.
Starting Stats & Racial Attributes
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Racial Abilities
| Symbol of Jin: Enables you to call upon the protective nature of Jin, applying a rune and damage shield to your group. This barrier will absorb 10% of incoming spell damage and will reflect a portion of that damage back to the attacker. |
Faction Information:
The following starting cities will be KoS to Half-Elves upon creation.
- Martok
- Hathor Zhi
- Dahknarg