| Starting Content: |
Thestra |
| Starting City: |
Dahknarg |
| Diplomacy Expression: |
Demand |
| Free to Play Status: |
Gold membership or Unlocker at 20th level |
|
About:
The savage and wolf-like vulmane roamed Thestra in packs for thousands of years before establishing their city of Dahknarg in the southern highlands. They are all to familiar with war, having undergone constant skirmishes with the high elves to the west and the more feral tribes- who reject the new ways of the civilized vulmane. They are a proud and dignified people who commune with their ancestral spirits, fearing only the unseen forces in the swamps to the south.
Starting Stats & Racial Attributes:
| Stats Vulmanegain per level: |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| 1 |
0 |
1 |
0 |
0 |
2 |
| Other Vulmade stat information: |
| 10 attribute customization points per level |
| Animal Reflexes: 10% bonus to run speed |
| Crafting +10 Problem Solving |
| Harvesting +5 Skinning |
|
Racial Abilities:
| [[image]] |
Spiritual Bond:
Your race's affinity to the spirits of the land allows you to create powerful spirit bonds. When activated, you form a bond with the members of your group causing 25% of the damage they deal to be returned to you as health. |