| Starting Content: |
Kojan |
| Starting City: |
Martok |
| Diplomacy Expression: |
Reason |
|
About:
Sinister and devious, the goblins of the Kojani Archipelago are practitioners of magic without equal. Along with their orc clansmen, the magically adept goblins pose dangerous threat to the rest of Telon, a threat that is tempered only by the warfare among their clans. While viewed by other races as vicious, evil, and disgusting beings, the goblins are respected and respectful people to their friends and allies, the orcs.
Starting Stats & Racial Attributes
| Stats Goblins gain per level: |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| 0 |
0 |
0 |
3 |
1 |
0 |
| Other Goblin stat information: |
| 10 attribute customization points each level |
| Small Race: 2% bonus to evasion |
| Crafting +10 Reasoning |
| Harvesting +5 mining |
|
Racial Abilities
| [[image]] |
Hex of Ghalnn:
Children of Ghalnn, your kin have the ability to place a hex on your foes. Attackers of an opponent that has been hexed will gain life and energy with each strike. |