Abilities
Class abilities and spells with their levels, schools and effects.
1–50
of 2,724 abilities
| Lv | Ability | Class | School | Cost | Cast | Effect |
|---|---|---|---|---|---|---|
| 1 |
|
Cleric | Evocation | 35 Energy | 2.0 | Divine power smashes your target, inflicting 86 to 96 damage. |
| 1 |
|
Instant | Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining... | |||
| 1 |
|
Rogue | Passive | Group gains 8% increased damage and 5% increased change to crit | ||
| 1 |
|
Necromancer | Conjuration | 5.0 | Awakens an abomination to serve your needs | |
| 1 |
|
Druid | Alteration | 16 Energy | Instant | Imbues your defensive target's party with a talisman that increases armor class by 12, hit points by 24 and grants a... |
| 1 | Barrier of Steel I | Warrior | This ability causes you to become an impenetrable barrier blocking your targets movement for a shot time. During... | |||
| 1 |
|
Ranger | Melee Attack | 12 Endurance | Instant | Strikes your opponent with an icy weapon, dealing melee damage plus 11. |
| 1 |
|
Paladin | Instant | TGB: STR, INT, HP, AC, Fire resist, Cold resist, Spiritual resist | ||
| 1 |
|
Paladin | Blessing | Instant | Blesses your target with increased strength. Only one blessing can be active on a target. | |
| 1 |
|
Necromancer | Physical Conjuration | 34 Energy | 2.0 | Hurls a spear of bone at your opponent dealing, physical damage |
| 1 |
|
Monk | Harmonious Body | 20 Endurance | Instant | A Powerful attack that deals melee damage plus 10 damage. Increases Jin by 1. |
| 1 |
|
Disciple | Alteration | 77 Energy | 1.5 | Heals an ally for 224 health. |
| 1 |
|
Warrior | Melee Attack | 20 Endurance | Instant | A powerful attack that increases melee damage by 6. |
| 1 |
|
Blood Mage | Physical Evocation | 39 Energy | 2.0 | Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union... |
| 1 |
|
Dread Knight | Physical Alteration | 19 Energy | 1.0 | Reduces your opponent's strength and dexterity by 10, while increasing your strength and dexterity by 10 for 5 minutes. |
| 1 |
|
Dread Knight | Rising Dread | Your opponent begins to feel a sense of dread rising from within them. Incoming Critical: +5%, All Resistances: Reduced. | ||
| 1 |
|
Bard | Embellishment | Increases the dexterity and vitality of your group by 10-18 | ||
| 1 |
|
Necromancer | Alteration | Instant | Grants your defensive target's party Death March, Superior Death Shroud and Might of the Grave. Last 1 Hour. | |
| 1 |
|
Blood Mage | Instant | TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist | ||
| 1 |
|
Ranger | Instant | TGB : CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed | ||
| 1 | Focus of Gelenia | Blood Mage | You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are... | |||
| 1 |
|
Sorcerer | Self Alteration | 49 Energy | Instant | Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the... |
| 1 |
|
Paladin | Passive | Self buff: increases melee damage by 15% (requires a shield) | ||
| 1 |
|
Cleric | Melee Attack | 20 Endurance | Instant | A powerful attack that increases melee damage by 6 and deals 41 (36) to 47 (41) damage over 6 sec. 1 (0) to 5 (4)... |
| 1 |
|
Cleric | Alteration | 68 Energy | 1.5 | Heals your defensive target for 117 |
| 1 |
|
Paladin | Melee Attack | 20 Endurance | Instant | Deals normal damage plus 5. Deals an additional 8 to 12 damage to undead and fiends. |
| 1 |
|
Blood Mage | Heal | 66 Energy | 1.5 | Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union. |
| 1 |
|
Monk | Dragon Discipline | 5 Jin | Instant | Increase your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15 |
| 1 |
|
Rogue | 57 Energy | Instant | Increases melee damage by 6% while active. Using Lethal Strikes for 8 sec will result in Bloodlust, further... | |
| 1 | Lifetap | Blood Mage | Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each... | |||
| 1 |
|
Druid | Arcane Evocation | 34 Energy | 2.0 | Calls down a bolt of lightning that deals XX to YY arcane damage to an opponent. At higher levels there is a chance... |
| 1 |
|
Bard | Melody | Increases the damage of your group by 15%, strength, intelligence by 6-30 and AC by 8-62. Does not stack with... | ||
| 1 |
|
Psionicist | Mental Evocation | 30 Energy | 2.0 | Blasts your opponent's mind with raw mental power, dealing 64 to 74 damage. Decreases your opponent's intelligence... |
| 1 |
|
Psionicist | Instant | TGB: INT, WIS, Energy, Energy Regen, Haste, etc. | ||
| 1 |
|
Ranger | Instant | Blends you into your environment making you stealthy | ||
| 1 | Offensive Stance | Warrior | Rage guides your weapon, making it easier to inflict damage at the cost of defense. | |||
| 1 |
|
Shaman | Increases max energy by 75 and adds 20% spell haste; (Cast Instant) | |||
| 1 |
|
Warrior | Combat Buff | 49 Energy | Instant | Your attacks become more powerful, increasing melee damage by 10% while active. Using Power Attack for 15 sec will... |
| 1 |
|
Cleric | Weapon Conscecration | 26 Energy | Instant | Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack. |
| 1 |
|
Necromancer | Alteration | 19 Energy | Instant | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9 |
| 1 |
|
Instant | Using ancient magic passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent,... | |||
| 1 |
|
Instant | Enables you to become one with Jin and assume the form of a sacred Okami. While in this form, your run speed will be... | |||
| 1 |
|
Instant | As a Lesser giant you are able to call upon your great father, Torsheim, for aid in battle. When activated, you will... | |||
| 1 |
|
Instant | Your people have the ability to encrust themselves with sand, absorbing all combat damage for 10 seconds. | |||
| 1 |
|
Instant | Enables you to call upon the protective nature of Jin, applying a rune and damage shield to you and group members... | |||
| 1 |
|
This ability returns you to your bind location. | ||||
| 1 |
|
This ability returns you to your Guild Headquarters (can not be used on Isle of Dawn) | ||||
| 1 |
|
Recalls you to your House | ||||
| 1 |
|
Disciple | 4.0 | Melee attack | ||
| 1 |
|
Shaman | Alteration | 66 Energy | 1.5 | Heals your defensive target for 118. |