Abilities
Class abilities and spells with their levels, schools and effects.
101–150
of 2,724 abilities
| Lv | Ability | Class | School | Cost | Cast | Effect |
|---|---|---|---|---|---|---|
| 4 |
|
Sorcerer | Fire Evocation | 82 Energy | Instant | Flames engulf your Opponent that deal 240 to 256 damage and burn for an additional 145 to 158 damage over 4 sec. |
| 4 |
|
Bard | Melody | Heals your group for 8-40 every 4 secs | ||
| 4 |
|
Sorcerer | Arcane Alteration | 22 Energy | Instant | Sprays a blast of color that mesmerizes opponents in a 10m cone for 4 sec. |
| 4 |
|
Disciple | Instant | A brutal attack that deals normal damage plus 8. Increases Jin by 1. | ||
| 4 |
|
Warrior | Melee Attack | 24 Endurance | Instant | A devastating attack that deals 150% damage plus 31 (32) to 35 (36) to your target. In addition, the target is... |
| 4 |
|
Necromancer | Spiritual Evocation | 67 Energy | 2.0 | Steals life from your target, dealing damage and healing you for the same amount |
| 4 |
|
Dread Knight | Wave of Despair | Your opponent's fear of you mounts, as does the debilitation caused by it. Incoming Critical: +7%, All Resistances:... | ||
| 4 |
|
Bard | 24 Energy | Instant | You bellow, blasting your opponent for 197-213 arcane damage. | |
| 4 |
|
Cleric | Alteration | Raises strength, dexterity, and constitution of your defensive target's party by 10 for an hour. | ||
| 4 |
|
Shaman | 53 | 3.0 | Roots an enemy in place, preventing movement. Every time they take damage this spell has a chance to dispel. | |
| 4 |
|
Cleric | Melee Attack | 22 Endurance | Instant | Hammers your offensive target's spirit, dealing 471 (404) to 499 (428) damage over 40 sec. |
| 4 |
|
Blood Mage | Alteration | 28 Energy | Instant | Grafts blood and flesh onto your defensive target's party, granting them an additional 54 health for 1 hour. |
| 4 |
|
Monk | Instant | Heals you for 25% of your base hit points and allows you to ignore 20% of the damage inflicted on you for 20 sec. | ||
| 4 |
|
Rogue | Utility Ability | Instant | This ability allows you to pick the pocket of your target. This will occasionally result in usable or crafting items. | |
| 4 |
|
Druid | Physical Conjuration | 42 Energy | 1.0 | Immobilizes your enemy and causes them to bleed for xx to xx damage over 10s. There is a 40% chance for the roots to... |
| 4 |
|
Rogue | 9 Endurance | Instant | A surprise attack that inflicts 400% weapon damage, plus xx to xx and stuns your target for 3 sec. | |
| 4 |
|
Bard | Melee Attack | 18 Endurance | Instant | A strong rending strike that reduces AC and infilcts 296-315 damage over 24 seconds. |
| 4 |
|
Blood Mage | Conjuration | 33 Energy | Instant | Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level |
| 4 |
|
Psionicist | Mental Conjuration | 40 Energy | 2.0 | Creates an illusionary copy of your target. This clone fiercely attacks your opponent, generating large amounts of... |
| 4 |
|
Druid | Alteration | 79 Energy | Instant | Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a... |
| 4 |
|
Warrior | Battle Cry | 29 Energy | Instant | Stuns your opponent for 7 sec or 2 hits. |
| 4 |
|
Psionicist | Mental Alteration | 41 Energy | 1.0 | Forces your opponent to obey your commands for 20 to 30 seconds. (Only usable on opponents lower than level 31) |
| 4 |
|
Ranger | Melee Attack | 21 Endurance | Instant | An arcing strike that deals 37 damage. |
| 4 |
|
Ranger | Instant | Reflects damage upon attackers and increases armor class by 144. Has a chance of dealing damage over time to your attacks. | ||
| 4 |
|
Dread Knight | Physical Evocation | 56 Energy | Instant | Deals 317 to 337 damage and adds 273 hate over 24 sec. |
| 4 |
|
Druid | Physical Evocation | 46 Energy | 2.0 | Poisons an opponent with toxic thorns dealing 96 to 104 physical damage and 146 to 158 physical damage over 8 sec. |
| 4 |
|
Cleric | Conjuration | 23 Energy | Instant | Surrounds you with a shield of power, protecting you from the next two incoming attacks. |
| 4 |
|
Monk | 34 Endurance | Instant | You become a whirling storm, inflicting melee damage plus 19 to all opponents within 10m, Increases Jin by 1. | |
| 4 |
|
Shaman | 64 Energy | Instant | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. | |
| 6 |
|
Warrior | Defensive Maneuver | 15 Endurance | Instant | Raises your chance to block incoming attacks by 100% for 60 seconds or until you block or activate another ability.... |
| 6 |
|
Cleric | Evocation | 60 Energy | 2.0 | Divine power smashes your target, inflicting 139 to 152 damage. |
| 6 |
|
Dread Knight | Defensive Maneuver | 10 Endurance | Instant | Raises your chance to block incoming attacks by 100% for 60 sec or until you block or activate another ability. This... |
| 6 |
|
Blood Mage | Heal | 216 Energy | 2.0 | Transfers some of your hit points to an ally. The amount healed increases by 3% for each levle of Blood Union. |
| 6 |
|
Necromancer | Physical Conjuration | 68 Energy | 2.0 | Hurls a spear of bone at your opponent dealing, physical damage |
| 6 |
|
Monk | 20 Endurance | Instant | A powerful attack that deals melee damage plus 26 damage. Increases Jin by 1. | |
| 6 |
|
Warrior | Melee Attack | 20 Endurance | Instant | A powerful attack that increases melee damage by 20. |
| 6 |
|
Blood Mage | 68 | 2.0 | Direct damage spell, adds damage over time with high Blood Union (increases Blood Union) | |
| 6 | Command: Attack I | Warrior | Instant | By following this command, your defensive target will be granted a 25% damage increase on their next 2 attacks. | ||
| 6 |
|
Psionicist | Physical Conjuration | 83 Energy | Instant | Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 577 to 612... |
| 6 |
|
Blood Mage | 29 Energy | 2.0 | Constricts the movement of your opponent, rooting them in place for 30 seconds. Has a 60% chance to break on hit. | |
| 6 | Constricting Wisps I | Blood Mage | Roots your opponent in place, preventing movement. It has a chance to break any time they take damage. | |||
| 6 |
|
Ranger | 39 Energy | 2 Seconds | A deadly shot that deals ranged damage plus 25. | |
| 6 |
|
Paladin | Defensive Maneuver | 20 Endurance | Instant | Raises your chance to block incoming attacks by 100% for 60 seconds or until you block or activate another ability.... |
| 6 |
|
Paladin | Gift of Virtue | Instant | Blast your target with spiritual energy, causing 115 to 123 damage. | |
| 6 |
|
Blood Mage | 115 | 2.0 | Drains life from your opponent and uses it to heal your defensive target. Increases the amount of healing by 10% per... | |
| 6 |
|
Psionicist | Alteration | 35 Energy | Instant | Expands the minds of your defensive target's party, increasing intelligence and wisdom by 37. (Does not stack with... |
| 6 |
|
Monk | 10 Endurance | Instant | Enables you to fake your own death. Opponents will perceive you as being a dead character and will ignore you. Your... | |
| 6 |
|
Cleric | Finishing Attack | 10 Endurance | Instant | Rebukes your opponent, dealing melee damage plus 48 and stunning for 2 sec. |
| 6 |
|
Paladin | 10 Endurance | Instant | Crushes your target dealing 250% damage plus 11 to 16. Deals an additional 32 to 40 damage when used while an ally... | |
| 6 |
|
Bard | Lyric | Increases the melee attack speed for your gruop by 12% |